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#pragma once
#include "Rendering/IndexBuffer.h"
namespace Donut
{
class OpenGLIndexBuffer
: public IndexBuffer
{
public:
OpenGLIndexBuffer(const uint32_t* indices, uint32_t count);
virtual ~OpenGLIndexBuffer();
virtual void Bind() const override;
virtual void Unbind() const override;
virtual uint32_t GetCount() const override { return m_Count; }
private:
uint32_t m_RendererID;
uint32_t m_Count;
};
};
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