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#pragma once
#include "Core/Memory.h"
#include "Core/Log.h"
#include "Rendering/Renderer.h"
#include <glad/glad.h>
namespace Donut
{
class OpenGLRendererAPI
: public RendererAPI
{
public:
virtual void Init() override;
virtual void SetViewport(uint32_t x, uint32_t y,
uint32_t width, uint32_t height) override;
virtual void SetClearColor(const glm::vec4& color) override;
virtual void Clear() override;
virtual void EnableDepthTest() override;
virtual void DisableDepthTest() override;
virtual void SetFaceCulling(bool enabled) override;
virtual void EnableBlending() override;
virtual void DisableBlending() override;
virtual void DrawIndexed(const Ref<VertexArray>& vertexArray,
uint32_t indexCount = 0) override;
virtual void DrawArrays(uint32_t vertexCount,
uint32_t first = 0) override;
virtual void DrawLines(const Ref<VertexArray>& vertexArray,
uint32_t indexCount = 0) override;
virtual void BindTexture(uint32_t textureID,
uint32_t slot = 0) override;
virtual void BindImageTexture(uint32_t textureID,
uint32_t slot = 0,
bool readOnly = false) override;
virtual void ReadPixels(uint32_t x, uint32_t y,
uint32_t width, uint32_t height,
uint32_t format, uint32_t type,
void* pixels) override;
};
};
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