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path: root/src/Platform/OpenGL/OpenGLTexture.h
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#pragma once

#include "Rendering/Texture.h"
#include <glad/glad.h>

namespace Donut
{
    class OpenGLTexture2D 
        : public Texture2D
    {
    public:
        OpenGLTexture2D(uint32_t width, uint32_t height);
        OpenGLTexture2D(const std::string& path);
        virtual ~OpenGLTexture2D();

        virtual uint32_t GetWidth()      const override { return m_Width; }
        virtual uint32_t GetHeight()     const override { return m_Height; }
        virtual uint32_t GetRendererID() const override { return m_RendererID; }

        virtual void SetData(void* data, uint32_t size)                          override;
        virtual void Bind(uint32_t slot = 0)                               const override;
        virtual void BindAsImage(uint32_t slot = 0, bool readOnly = false) const override;

        virtual bool operator==(const Texture& other) const override
        {
            return m_RendererID == other.GetRendererID();
        }

    private:
        std::string m_Path;
        uint32_t    m_Width, m_Height;
        uint32_t    m_RendererID;
        GLenum      m_InternalFormat, m_DataFormat;
    };
}