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#pragma once
#include "Rendering/Texture.h"
#include <glad/glad.h>
namespace Donut
{
class OpenGLTexture2D : public Texture2D
{
public:
OpenGLTexture2D(uint32_t width, uint32_t height);
OpenGLTexture2D(const std::string& path);
virtual ~OpenGLTexture2D();
virtual uint32_t GetWidth() const override { return m_Width; }
virtual uint32_t GetHeight() const override { return m_Height; }
virtual uint32_t GetRendererID() const override { return m_RendererID; }
virtual void SetData(void* data, uint32_t size) override;
virtual void Bind(uint32_t slot = 0) const override;
virtual bool operator==(const Texture& other) const override
{
return m_RendererID == other.GetRendererID();
}
private:
std::string m_Path;
uint32_t m_Width, m_Height;
uint32_t m_RendererID;
GLenum m_InternalFormat, m_DataFormat;
};
}
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