blob: fd96f37f0cdbd9a21066b127d33df22d71fceaf0 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
#pragma once
#include "Rendering/UniformBuffer.h"
#include <glad/glad.h>
namespace Donut
{
class OpenGLUniformBuffer : public UniformBuffer
{
public:
OpenGLUniformBuffer(uint32_t size, uint32_t binding);
virtual ~OpenGLUniformBuffer();
virtual void SetData(const void* data, uint32_t size, uint32_t offset = 0) override;
virtual void Bind(uint32_t binding) override;
private:
uint32_t m_RendererID = 0;
uint32_t m_Size = 0;
uint32_t m_Binding = 0;
};
};
|