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#include "OpenGLVertexBuffer.h"
#include "Rendering/VertexBuffer.h"
#include <glad/glad.h>
namespace Donut
{
OpenGLVertexBuffer::OpenGLVertexBuffer(const void* data, uint32_t size)
{
glCreateBuffers(1, &m_RendererID);
glBindBuffer(GL_ARRAY_BUFFER, m_RendererID);
glBufferData(GL_ARRAY_BUFFER, size, data, GL_STATIC_DRAW);
}
OpenGLVertexBuffer::~OpenGLVertexBuffer()
{
glDeleteBuffers(1, &m_RendererID);
}
void OpenGLVertexBuffer::Bind() const
{
glBindBuffer(GL_ARRAY_BUFFER, m_RendererID);
}
void OpenGLVertexBuffer::Unbind() const
{
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void OpenGLVertexBuffer::SetData(const void* data, uint32_t size)
{
glBindBuffer(GL_ARRAY_BUFFER, m_RendererID);
glBufferSubData(GL_ARRAY_BUFFER, 0, size, data);
}
};
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