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#pragma once
#include "Rendering/VertexBuffer.h"
namespace Donut
{
class OpenGLVertexBuffer
: public VertexBuffer
{
public:
OpenGLVertexBuffer(const void* data, uint32_t size);
virtual ~OpenGLVertexBuffer();
virtual void Bind() const override;
virtual void Unbind() const override;
virtual void SetData(const void* data, uint32_t size) override;
virtual const VertexBufferLayout& GetLayout() const override { return m_Layout; }
virtual void SetLayout(const VertexBufferLayout& layout) override { m_Layout = layout; }
private:
uint32_t m_RendererID;
VertexBufferLayout m_Layout;
};
};
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