aboutsummaryrefslogtreecommitdiff
path: root/src/Platform/Vulkan/VulkanRendererAPI.cpp
blob: 0dc9f0ea02c6402bf005e3e0bf5c662b2252705a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
#include "VulkanRendererAPI.h"

namespace Donut
{
    void VulkanRendererAPI::Init()
    {
        // TODO(Hachem): Implement Vulkan renderer API initialization
    }

    void VulkanRendererAPI::SetViewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height)
    {
        // TODO(Hachem): Implement Vulkan viewport setting
    }

    void VulkanRendererAPI::SetClearColor(const glm::vec4& color)
    {
        // TODO(Hachem): Implement Vulkan clear color setting
    }

    void VulkanRendererAPI::Clear()
    {
        // TODO(Hachem): Implement Vulkan clear
    }

    void VulkanRendererAPI::EnableDepthTest()
    {
        // TODO(Hachem): Implement Vulkan depth test enabling
    }

    void VulkanRendererAPI::DisableDepthTest()
    {
        // TODO(Hachem): Implement Vulkan depth test disabling
    }

    void VulkanRendererAPI::SetFaceCulling(bool enabled)
    {
        // TODO(Hachem): Implement Vulkan face culling setting
    }

    void VulkanRendererAPI::EnableBlending()
    {
        // TODO(Hachem): Implement Vulkan blending enabling
    }

    void VulkanRendererAPI::DisableBlending()
    {
        // TODO(Hachem): Implement Vulkan blending disabling
    }

    void VulkanRendererAPI::DrawIndexed(const Ref<VertexArray>& vertexArray, uint32_t indexCount)
    {
        // TODO(Hachem): Implement Vulkan indexed drawing
    }

    void VulkanRendererAPI::DrawArrays(uint32_t vertexCount, uint32_t first)
    {
        // TODO(Hachem): Implement Vulkan array drawing
    }

    void VulkanRendererAPI::DrawLines(const Ref<VertexArray>& vertexArray, uint32_t indexCount)
    {
        // TODO(Hachem): Implement Vulkan line drawing
    }

    void VulkanRendererAPI::BindTexture(uint32_t textureID, uint32_t slot)
    {
        // TODO(Hachem): Implement Vulkan texture binding
    }

    void VulkanRendererAPI::BindImageTexture(uint32_t textureID, uint32_t slot, bool readOnly)
    {
        // TODO(Hachem): Implement Vulkan image texture binding
    }
};