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#include "VulkanRendererAPI.h"
namespace Donut
{
void VulkanRendererAPI::Init()
{
// TODO(Hachem): Implement Vulkan renderer API initialization
}
void VulkanRendererAPI::SetViewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height)
{
// TODO(Hachem): Implement Vulkan viewport setting
}
void VulkanRendererAPI::SetClearColor(const glm::vec4& color)
{
// TODO(Hachem): Implement Vulkan clear color setting
}
void VulkanRendererAPI::Clear()
{
// TODO(Hachem): Implement Vulkan clear
}
void VulkanRendererAPI::EnableDepthTest()
{
// TODO(Hachem): Implement Vulkan depth test enabling
}
void VulkanRendererAPI::DisableDepthTest()
{
// TODO(Hachem): Implement Vulkan depth test disabling
}
void VulkanRendererAPI::SetFaceCulling(bool enabled)
{
// TODO(Hachem): Implement Vulkan face culling setting
}
void VulkanRendererAPI::EnableBlending()
{
// TODO(Hachem): Implement Vulkan blending enabling
}
void VulkanRendererAPI::DisableBlending()
{
// TODO(Hachem): Implement Vulkan blending disabling
}
void VulkanRendererAPI::DrawIndexed(const Ref<VertexArray>& vertexArray, uint32_t indexCount)
{
// TODO(Hachem): Implement Vulkan indexed drawing
}
void VulkanRendererAPI::DrawArrays(uint32_t vertexCount, uint32_t first)
{
// TODO(Hachem): Implement Vulkan array drawing
}
void VulkanRendererAPI::DrawLines(const Ref<VertexArray>& vertexArray, uint32_t indexCount)
{
// TODO(Hachem): Implement Vulkan line drawing
}
void VulkanRendererAPI::BindTexture(uint32_t textureID, uint32_t slot)
{
// TODO(Hachem): Implement Vulkan texture binding
}
void VulkanRendererAPI::BindImageTexture(uint32_t textureID, uint32_t slot, bool readOnly)
{
// TODO(Hachem): Implement Vulkan image texture binding
}
};
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