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path: root/src/Platform/Vulkan/VulkanTexture.cpp
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#include "VulkanTexture.h"

namespace Donut
{
	VulkanTexture2D::VulkanTexture2D(uint32_t width, uint32_t height)
		: m_Width(width), m_Height(height)
	{
		// TODO(Hachem): Implement Vulkan texture creation with dimensions
	}

	VulkanTexture2D::VulkanTexture2D(const std::string& path)
		: m_Path(path)
	{
		// TODO(Hachem): Implement Vulkan texture creation from file
	}

	VulkanTexture2D::~VulkanTexture2D()
	{
		// TODO(Hachem): Implement Vulkan texture cleanup
	}

	void VulkanTexture2D::SetData(void* data, uint32_t size)
	{
		// TODO(Hachem): Implement Vulkan texture data setting
	}

	void VulkanTexture2D::Bind(uint32_t slot) const
	{
		// TODO(Hachem): Implement Vulkan texture binding
	}
};