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path: root/src/Platform/Vulkan/VulkanTexture.h
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#pragma once

#include "Rendering/Texture.h"

namespace Donut
{
	class VulkanTexture2D
		: public Texture2D
	{
	public:
		VulkanTexture2D(uint32_t width, uint32_t height);
		VulkanTexture2D(const std::string& path);
		virtual ~VulkanTexture2D();

		virtual uint32_t GetWidth()      const override { return m_Width; }
		virtual uint32_t GetHeight()     const override { return m_Height; }
		virtual uint32_t GetRendererID() const override { return m_RendererID; }

		virtual void SetData(void* data, uint32_t size) override;
		virtual void Bind(uint32_t slot = 0) const override;
		virtual void BindAsImage(uint32_t slot = 0, bool readOnly = false) const override;

		virtual bool operator==(const Texture& other) const override
		{
			return m_RendererID == ((VulkanTexture2D&)other).m_RendererID;
		}
	private:
		std::string m_Path;
		uint32_t    m_Width, m_Height;
		uint32_t    m_RendererID;
		uint32_t    m_InternalFormat, m_DataFormat;
	};

	class VulkanCubemapTexture
		: public CubemapTexture
	{
	public:
		VulkanCubemapTexture(uint32_t width, uint32_t height);
		VulkanCubemapTexture(const std::string& path);
		virtual ~VulkanCubemapTexture();

		virtual uint32_t GetWidth()      const override { return m_Width;      }
		virtual uint32_t GetHeight()     const override { return m_Height;     }
		virtual uint32_t GetRendererID() const override { return m_RendererID; }

		virtual void SetData(void* data, uint32_t size)                          override;
		virtual void Bind(uint32_t slot = 0)                               const override;
		virtual void BindAsImage(uint32_t slot = 0, bool readOnly = false) const override;

		virtual bool operator==(const Texture& other) const override
		{
			return m_RendererID == ((VulkanCubemapTexture&)other).m_RendererID;
		}
	private:
		std::string m_Path;
		uint32_t    m_Width, m_Height;
		uint32_t    m_RendererID;
		uint32_t    m_InternalFormat, m_DataFormat;
	};
};