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#pragma once
#include "Rendering/UniformBuffer.h"
namespace Donut
{
class VulkanUniformBuffer : public UniformBuffer
{
public:
VulkanUniformBuffer(uint32_t size, uint32_t binding);
virtual ~VulkanUniformBuffer();
virtual void SetData(const void* data, uint32_t size, uint32_t offset = 0) override;
virtual void Bind(uint32_t binding) override;
private:
uint32_t m_Size = 0;
uint32_t m_Binding = 0;
};
};
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