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#pragma once

#include "Core/Memory.h"
#include "Texture.h"

namespace Donut
{
    enum class FramebufferTextureFormat
    {
        None = 0,
        
        RGBA8,
        RED_INTEGER,
        
        DEPTH24STENCIL8,
        
        Depth = DEPTH24STENCIL8
    };

    struct FramebufferTextureSpecification
    {
        FramebufferTextureSpecification() = default;
        FramebufferTextureSpecification(FramebufferTextureFormat format)
            : TextureFormat(format) {}

        FramebufferTextureFormat TextureFormat = FramebufferTextureFormat::None;
    };

    struct FramebufferAttachmentSpecification
    {
        FramebufferAttachmentSpecification() = default;
        FramebufferAttachmentSpecification(std::initializer_list<FramebufferTextureSpecification> attachments)
            : Attachments(attachments) {}

        std::vector<FramebufferTextureSpecification> Attachments;
    };

    struct FramebufferSpecification
    {
        uint32_t Width = 0, Height = 0;
        FramebufferAttachmentSpecification Attachments;
        uint32_t Samples = 1;

        bool SwapChainTarget = false;
    };

    class Framebuffer
    {
    public:
        virtual ~Framebuffer() = default;

        virtual void Bind()   = 0;
        virtual void Unbind() = 0;

        virtual void Resize(uint32_t width, uint32_t height)           = 0;
        virtual int  ReadPixel(uint32_t attachmentIndex, int x, int y) = 0;

        virtual void ClearAttachment(uint32_t attachmentIndex, int value)       = 0;
        virtual uint32_t GetColorAttachmentRendererID(uint32_t index = 0) const = 0;

        virtual const FramebufferSpecification& GetSpecification() const = 0;

        static Ref<Framebuffer> Create(const FramebufferSpecification& spec);
    };
};