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#include "Renderer.h"
#include "Platform/OpenGL/OpenGLRendererAPI.h"
#include "Platform/Vulkan/VulkanRendererAPI.h"
#include <glm/gtc/matrix_transform.hpp>
namespace Donut
{
Ref<RendererAPI> RendererAPI::Create()
{
switch (s_API)
{
case API::OpenGL:
return CreateRef<OpenGLRendererAPI>();
case API::Vulkan:
return CreateRef<VulkanRendererAPI>();
default:
return nullptr;
}
}
RendererAPI::API RendererAPI::s_API = RendererAPI::API::OpenGL;
void Renderer::Init()
{
RenderCommand::Init();
RenderCommand::EnableDepthTest();
}
void Renderer::Shutdown()
{
}
void Renderer::OnWindowResize(uint32_t width, uint32_t height)
{
RenderCommand::SetViewport(0, 0, width, height);
}
void Renderer::Submit(const Ref<Shader>& shader,
const Ref<VertexArray>& vertexArray,
const glm::mat4& transform,
const glm::mat4& viewProjection)
{
shader->Bind();
shader->SetMat4("u_ViewProjection", viewProjection);
shader->SetMat4("u_Transform", transform);
vertexArray->Bind();
RenderCommand::DrawIndexed(vertexArray);
}
Ref<RendererAPI> RenderCommand::s_RendererAPI = RendererAPI::Create();
void Renderer::SetClearColor(const glm::vec4& color)
{
RenderCommand::SetClearColor(color);
}
void Renderer::Clear()
{
RenderCommand::Clear();
}
};
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