blob: 3e53b2d92a0304e5ccadc398eb49ddaebdef78ff (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
|
#pragma once
#include "Core/Memory.h"
#include <string>
#include <glm/glm.hpp>
namespace Donut
{
class Texture
{
public:
virtual ~Texture() = default;
virtual uint32_t GetWidth() const = 0;
virtual uint32_t GetHeight() const = 0;
virtual uint32_t GetRendererID() const = 0;
virtual void SetData(void* data, uint32_t size) = 0;
virtual void Bind(uint32_t slot = 0) const = 0;
virtual void BindAsImage(uint32_t slot = 0,
bool readOnly = false) const = 0;
virtual bool operator==(const Texture& other) const = 0;
};
class Texture2D
: public Texture
{
public:
static Ref<Texture2D> Create(uint32_t width, uint32_t height);
static Ref<Texture2D> Create(const std::string& path);
};
class CubemapTexture
: public Texture
{
public:
static Ref<CubemapTexture> Create(uint32_t width, uint32_t height);
static Ref<CubemapTexture> CreateFromHDRI(const std::string& path);
};
};
|