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#pragma once
#include <memory>
#include <string>
#include <glm/glm.hpp>
namespace Donut
{
class Texture
{
public:
virtual ~Texture() = default;
virtual uint32_t GetWidth() const = 0;
virtual uint32_t GetHeight() const = 0;
virtual uint32_t GetRendererID() const = 0;
virtual void SetData(void* data, uint32_t size) = 0;
virtual void Bind(uint32_t slot = 0) const = 0;
virtual void BindAsImage(uint32_t slot = 0,
bool readOnly = false) const = 0;
virtual bool operator==(const Texture& other) const = 0;
};
class Texture2D
: public Texture
{
public:
static std::shared_ptr<Texture2D> Create(uint32_t width, uint32_t height);
static std::shared_ptr<Texture2D> Create(const std::string& path);
};
};
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