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#include "TextureManager.h"
#include "Platform/OpenGL/OpenGLTexture.h"
#include "Platform/OpenGL/OpenGLRendererAPI.h"
#include <glad/glad.h>
namespace Donut
{
Ref<Texture2D> TextureManager::CreateTexture(uint32_t width, uint32_t height)
{
return CreateRef<OpenGLTexture2D>(width, height);
}
void TextureManager::BindTexture(uint32_t textureID, uint32_t slot)
{
RenderCommand::BindTexture(textureID, slot);
}
void TextureManager::BindImageTexture(uint32_t textureID, uint32_t slot, bool readOnly)
{
RenderCommand::BindImageTexture(textureID, slot, readOnly);
}
void TextureManager::SetTextureData(uint32_t textureID, void* data, uint32_t width, uint32_t height)
{
glBindTexture(GL_TEXTURE_2D, textureID);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
}
void TextureManager::ResizeTexture(uint32_t textureID, uint32_t width, uint32_t height)
{
glBindTexture(GL_TEXTURE_2D, textureID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
}
};
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