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#include "VertexArray.h"
#include "Renderer.h"
#include "Platform/OpenGL/OpenGLVertexArray.h"
#include "Platform/Vulkan/VulkanVertexArray.h"
namespace Donut
{
uint32_t VertexBufferElement::GetSizeOfType(uint32_t type)
{
switch (type)
{
case 0x1406: return 4; // GL_FLOAT
case 0x1405: return 4; // GL_UNSIGNED_INT
case 0x1401: return 1; // GL_UNSIGNED_BYTE
default: return 0;
}
}
Ref<VertexArray> VertexArray::Create()
{
switch (Renderer::GetAPI())
{
case RendererAPI::API::OpenGL:
return CreateRef<OpenGLVertexArray>();
case RendererAPI::API::Vulkan:
return CreateRef<VulkanVertexArray>();
default:
return nullptr;
}
}
};
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