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#include "ConfigState.h"
#include "Rendering/Renderer.h"
#include "Core/Application.h"
#include <imgui.h>
namespace Donut
{
void ConfigState::OnEnter()
{
DONUT_INFO("Entering Config State");
}
void ConfigState::OnExit()
{
DONUT_INFO("Exiting Config State");
}
void ConfigState::OnUpdate(float deltaTime)
{
}
void ConfigState::OnRender()
{
Renderer::SetClearColor({ 0.1f, 0.1f, 0.2f, 1.0f });
Renderer::Clear();
}
void ConfigState::OnEvent(Event& event)
{
}
void ConfigState::OnImUIRender()
{
ImGui::Begin("Configuration");
ImGui::Text("Configuration State");
if (ImGui::Button("Start Simulation"))
Application::Get().GetStateManager().SwitchToState("Simulation");
ImGui::End();
}
};
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