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#pragma once
#include "Core/State.h"
#include "Core/Event.h"
#include "Core/Log.h"
#include "Rendering/Renderer.h"
namespace Donut
{
class ConfigState
: public State
{
public:
~ConfigState() = default;
void OnEnter() override;
void OnExit() override;
void OnUpdate(float deltaTime) override;
void OnRender() override;
void OnImUIRender() override;
void OnEvent(Event& event) override;
private:
void ApplySettings();
void ResetToDefaults();
private:
RendererAPI::API m_SelectedAPI = RendererAPI::API::OpenGL;
bool m_ShowRestartMessage = false;
float m_RestartMessageTimer = 0.0f;
int m_TargetFPS = 60;
int m_ComputeHeight = 512;
int m_MaxStepsMoving = 30000;
int m_MaxStepsStatic = 15000;
float m_EarlyExitDistance = 5e12f;
bool m_GravityEnabled = true;
bool m_VSyncEnabled = true;
bool m_ShowFPS = true;
bool m_ShowPerformanceMetrics = true;
bool m_ShowDebugInfo = false;
bool m_EnableAntiAliasing = true;
// Theme settings
int m_SelectedTheme = 0; // 0=Dark, 1=Light, 2=Blue
};
};
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