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#include "SimulationState.h"
#include "Rendering/Renderer.h"
#include "Core/Application.h"
#include <imgui.h>
namespace Donut
{
void SimulationState::OnEnter()
{
DONUT_INFO("Entering Simulation State");
}
void SimulationState::OnExit()
{
DONUT_INFO("Exiting Simulation State");
}
void SimulationState::OnUpdate(float deltaTime)
{
}
void SimulationState::OnRender()
{
Renderer::SetClearColor({ 0.0f, 0.0f, 0.0f, 1.0f });
Renderer::Clear();
}
void SimulationState::OnEvent(Event& event)
{
}
void SimulationState::OnImUIRender()
{
ImGui::Begin("Simulation Controls");
ImGui::Text("Simulation State");
if (ImGui::Button("Back to Config"))
Application::Get().GetStateManager().SwitchToState("Config");
ImGui::Separator();
ImGui::Text("Simulation Info:");
ImGui::Text("FPS: %.1f", ImGui::GetIO().Framerate);
ImGui::Text("Frame Time: %.3f ms", 1000.0f / ImGui::GetIO().Framerate);
ImGui::End();
}
};
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