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#pragma once
#include "Core/State.h"
#include "Core/Event.h"
#include "Core/Log.h"
#include "Engine/Engine.h"
#include <vector>
namespace Donut
{
class SimulationState
: public State
{
public:
~SimulationState() = default;
void OnEnter() override;
void OnExit() override;
void OnUpdate(float deltaTime) override;
void OnRender() override;
void OnImUIRender() override;
void OnEvent(Event& event) override;
private:
Engine m_Engine;
bool m_Initialized = false;
};
};
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