blob: cbe8b9ebf926c5d67b1a7bd3592303355afa0306 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
#pragma once
#include "Core/Camera.h"
#include "Core/State.h"
#include "Core/Event.h"
#include "Core/Log.h"
#include "Engine/Scene.h"
#include "Engine/Object.h"
#include "Rendering/Renderer.h"
#include "Rendering/Shader.h"
#include "Rendering/VertexArray.h"
#include <imgui.h>
#include <ImGuizmo.h>
#include <vector>
#include <memory>
namespace Donut
{
class WorldBuilderState
: public State
{
public:
~WorldBuilderState() = default;
void OnEnter() override;
void OnExit() override;
void OnUpdate(float deltaTime) override;
void OnRender() override;
void OnImUIRender() override;
void OnEvent(Event& event) override;
private:
void AddSphere();
void RemoveSelectedObject();
void ClearScene();
void SaveScene();
void LoadScene();
void RenderScene();
void InitializeSphereGeometry();
private:
Scene m_Scene;
Camera m_Camera;
bool m_Initialized = false;
Ref<Shader> m_SphereShader;
Ref<VertexArray> m_SphereVAO;
glm::vec3 m_NewObjectPosition = glm::vec3(0.0f, 0.0f, 0.0f);
float m_NewObjectRadius = 1.0f;
glm::vec3 m_NewObjectColor = glm::vec3(1.0f, 1.0f, 1.0f);
float m_NewObjectSpecular = 0.5f;
float m_NewObjectEmission = 0.0f;
int m_SelectedObjectIndex = -1;
bool m_CameraDragging = false;
glm::vec2 m_LastMousePos = glm::vec2(0.0f, 0.0f);
ImGuizmo::OPERATION m_GizmoOperation = ImGuizmo::TRANSLATE;
ImGuizmo::MODE m_GizmoMode = ImGuizmo::LOCAL;
bool m_ShowObjectList = true;
bool m_ShowObjectCreator = true;
bool m_ShowSceneInfo = true;
bool m_ShowGizmoControls = true;
bool m_ShowOutlineControls = true;
glm::vec3 m_OutlineColor = glm::vec3(1.0f, 1.0f, 1.0f);
float m_OutlineWidth = 0.25f;
Object m_BlackHole;
bool m_BlackHoleInitialized = false;
};
};
|