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#include "application.h"
#include <iostream>
namespace Donut
{
Application* Application::s_instance = nullptr;
Application::Application(const std::string& name, int width, int height)
: m_running(true), m_minimized(false)
{
s_instance = this;
m_window = std::make_unique<Window>(name, width, height);
m_window->set_event_callback([this](Event& event)
{
on_event(event);
});
on_init();
}
Application::~Application()
{
on_shutdown();
s_instance = nullptr;
}
void Application::run()
{
while (m_running)
{
if (!m_minimized)
{
on_update();
on_render();
}
m_window->on_update();
}
}
void Application::close()
{
m_running = false;
}
void Application::on_event(Event& event)
{
EventDispatcher dispatcher(event);
dispatcher.dispatch<WindowCloseEvent>([this, &event](WindowCloseEvent& e)
{
m_running = false;
event.handled = true;
return true;
});
dispatcher.dispatch<WindowResizeEvent>([this, &event](WindowResizeEvent& e)
{
if (e.get_width() == 0 || e.get_height() == 0)
m_minimized = true;
else
m_minimized = false;
event.handled = true;
return true;
});
dispatcher.dispatch<KeyPressedEvent>([this, &event](KeyPressedEvent& e)
{
if (e.get_key_code() == 256)
close();
return true;
});
}
void Application::on_init() { }
void Application::on_shutdown() { }
void Application::on_update()
{
}
void Application::on_render()
{
}
}
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