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#pragma once
#include <memory>
#include <functional>
#include "window.h"
#include "event.h"
#include "state_manager.h"
#include "log.h"
namespace Donut
{
class Application
{
public:
Application(const std::string& name = "Donut",
int width = 1280, int height = 720);
~Application();
void run();
void close();
Window& get_window() { return *m_window; }
static Application& get() { return *s_instance; }
private:
void on_init();
void on_shutdown();
void on_update();
void on_render();
void on_event(Event& event);
private:
std::unique_ptr<StateManager> m_state_manager;
std::unique_ptr<Window> m_window;
bool m_running;
bool m_minimized;
float m_delta_time = 0.0f;
float m_last_frame = 0.0f;
static Application* s_instance;
};
}
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