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#pragma once
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
namespace Donut
{
class Camera
{
public:
Camera(float fov = 45.0f, float aspect_ratio = 16.0f / 9.0f,
float near_plane = 0.1f, float far_plane = 100.0f);
~Camera() = default;
void set_position(const glm::vec3& position) { m_position = position; recalculate_view_matrix(); }
void set_rotation(const glm::vec3& rotation) { m_rotation = rotation; recalculate_view_matrix(); }
const glm::vec3& get_position() const { return m_position; }
const glm::vec3& get_rotation() const { return m_rotation; }
glm::vec3 get_forward_direction() const;
glm::vec3 get_right_direction() const;
glm::vec3 get_up_direction() const;
const glm::mat4& get_projection_matrix() const { return m_projection_matrix; }
const glm::mat4& get_view_matrix() const { return m_view_matrix; }
const glm::mat4& get_view_projection_matrix() const { return m_view_projection_matrix; }
void set_projection(float fov, float aspect_ratio, float near_plane, float far_plane);
void on_update(float delta_time);
void on_mouse_move(float x_offset, float y_offset, bool constrain_pitch = true);
void move_forward(float delta_time);
void move_backward(float delta_time);
void move_right(float delta_time);
void move_left(float delta_time);
void move_up(float delta_time);
void move_down(float delta_time);
void set_mouse_sensitivity(float sensitivity) { m_mouse_sensitivity = sensitivity; }
float get_mouse_sensitivity() const { return m_mouse_sensitivity; }
void set_movement_speed(float speed) { m_movement_speed = speed; }
float get_movement_speed() const { return m_movement_speed; }
private:
void recalculate_view_matrix();
void recalculate_projection_matrix();
private:
glm::mat4 m_projection_matrix;
glm::mat4 m_view_matrix;
glm::mat4 m_view_projection_matrix;
glm::vec3 m_position = { 0.0f, 0.0f, 3.0f };
glm::vec3 m_rotation = { 0.0f, 0.0f, 0.0f };
float m_fov = 45.0f;
float m_aspect_ratio = 16.0f / 9.0f;
float m_near_plane = 0.1f;
float m_far_plane = 100.0f;
float m_mouse_sensitivity = 0.1f;
float m_movement_speed = 5.0f;
bool m_first_mouse = true;
float m_last_x = 0.0f;
float m_last_y = 0.0f;
};
}
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