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#include "hdri_manager.h"
#include <filesystem>
namespace Donut
{
auto HDRIManager::load_hdri(const std::string& path) -> Ref<CubemapTexture>
{
auto it = m_hdri_cache.find(path);
if (it != m_hdri_cache.end())
{
DONUT_INFO("HDRI already cached: {}", path);
return it->second;
}
DONUT_INFO("Loading HDRI: {}", path);
auto hdri = CubemapTexture::create_from_hdri(path);
if (hdri)
{
m_hdri_cache[path] = hdri;
DONUT_INFO("Successfully loaded and cached HDRI: {}", path);
}
else
DONUT_ERROR("Failed to load HDRI: {}", path);
return hdri;
}
auto HDRIManager::set_current_hdri(const std::string& path) -> void
{
auto hdri = load_hdri(path);
if (hdri)
{
m_current_hdri = hdri;
DONUT_INFO("Set current HDRI to: {}", path);
}
else
DONUT_ERROR("Failed to set current HDRI: {}", path);
}
auto HDRIManager::get_hdri_name(const std::string& path) const -> std::string
{
std::filesystem::path file_path(path);
std::string filename = file_path.stem().string();
std::string name = filename;
for (size_t i = 0; i < name.length(); ++i)
{
if (name[i] == '_')
name[i] = ' ';
else if (i == 0 || name[i-1] == ' ')
name[i] = std::toupper(name[i]);
}
return name;
}
auto HDRIManager::clear_cache() -> void
{
m_hdri_cache.clear();
m_current_hdri.reset();
DONUT_INFO("HDRI cache cleared");
}
};
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