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#pragma once
#include "event.h"
#include "log.h"
#include <GLFW/glfw3.h>
#include <string>
namespace Donut
{
class Window
{
public:
using EventCallbackFn = std::function<void(Event&)>;
Window(const std::string& title, int width, int height);
~Window();
bool should_close() const;
void on_update() const;
void set_event_callback(const EventCallbackFn& callback)
{
m_event_handler.set_event_callback(callback);
}
EventHandler& get_event_handler() { return m_event_handler; }
unsigned int get_width() const { return m_width; }
unsigned int get_height() const { return m_height; }
void* get_native_window() const { return m_window; }
void set_cursor_locked(bool locked);
void set_cursor_visible(bool visible);
bool is_cursor_locked() const { return m_cursor_locked; }
bool is_cursor_visible() const { return m_cursor_visible; }
private:
void init();
void shutdown();
static void glfw_error_callback(int error, const char* description);
static void glfw_window_close_callback(GLFWwindow* window);
static void glfw_window_size_callback(GLFWwindow* window, int width, int height);
static void glfw_window_focus_callback(GLFWwindow* window, int focused);
static void glfw_window_pos_callback(GLFWwindow* window, int xpos, int ypos);
static void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods);
static void glfw_char_callback(GLFWwindow* window, unsigned int keycode);
static void glfw_mouse_button_callback(GLFWwindow* window, int button, int action, int mods);
static void glfw_mouse_scroll_callback(GLFWwindow* window, double x_offset, double y_offset);
static void glfw_cursor_pos_callback(GLFWwindow* window, double x_pos, double y_pos);
private:
GLFWwindow* m_window;
EventHandler m_event_handler;
std::string m_title;
unsigned int m_width;
unsigned int m_height;
bool m_is_closed;
bool m_cursor_locked = false;
bool m_cursor_visible = true;
};
}
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