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#pragma once
#include "event.h"
#include "log.h"
#include <GLFW/glfw3.h>
#include <imgui.h>
#include <string>
namespace Donut
{
class Window
{
public:
using EventCallbackFn = std::function<void(Event&)>;
Window(const std::string& title, int width, int height);
~Window();
auto should_close() const -> bool;
auto on_update() const -> void;
auto set_event_callback(const EventCallbackFn& callback) -> void
{
m_event_handler.set_event_callback(callback);
}
auto get_event_handler() -> EventHandler& { return m_event_handler; }
auto get_width() const -> unsigned int { return m_width; }
auto get_height() const -> unsigned int { return m_height; }
auto get_native_window() const -> void* { return m_window; }
auto set_cursor_locked(bool locked) -> void;
auto set_cursor_visible(bool visible) -> void;
auto is_cursor_locked() const -> bool { return m_cursor_locked; }
auto is_cursor_visible() const -> bool { return m_cursor_visible; }
auto init_im_gui() -> void;
auto begin_im_gui_frame() -> void;
auto end_im_gui_frame() -> void;
private:
auto init() -> void;
auto shutdown() -> void;
auto setup_im_gui_fonts() -> void;
auto shutdown_im_gui() -> void;
static auto glfw_error_callback(int error, const char* description) -> void;
static auto glfw_window_close_callback(GLFWwindow* window) -> void;
static auto glfw_window_size_callback(GLFWwindow* window, int width, int height) -> void;
static auto glfw_window_focus_callback(GLFWwindow* window, int focused) -> void;
static auto glfw_window_pos_callback(GLFWwindow* window, int xpos, int ypos) -> void;
static auto glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -> void;
static auto glfw_char_callback(GLFWwindow* window, unsigned int keycode) -> void;
static auto glfw_mouse_button_callback(GLFWwindow* window, int button, int action, int mods) -> void;
static auto glfw_mouse_scroll_callback(GLFWwindow* window, double x_offset, double y_offset) -> void;
static auto glfw_cursor_pos_callback(GLFWwindow* window, double x_pos, double y_pos) -> void;
private:
GLFWwindow* m_window;
EventHandler m_event_handler;
std::string m_title;
unsigned int m_width;
unsigned int m_height;
bool m_is_closed;
bool m_cursor_locked = false;
bool m_cursor_visible = true;
ImFont* m_main_font = nullptr;
ImFont* m_small_font = nullptr;
ImFont* m_large_font = nullptr;
};
}
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