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#pragma once
#include <glm/glm.hpp>
namespace Donut
{
class Ray
{
public:
glm::vec3 m_direction;
glm::vec3 m_origin;
Ray(glm::vec3 o, glm::vec3 d);
};
class Material
{
public:
glm::vec3 m_color;
float m_specular;
float m_emission;
Material(glm::vec3 c, float s, float e);
};
class Object
{
public:
glm::vec3 m_centre;
float m_radius;
Material m_material;
Object(glm::vec3 c, float r, Material m);
bool intersect(Ray &ray, float &t);
glm::vec3 get_normal(glm::vec3 &point) const;
};
};
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