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#include "core/application.h"
#include <filesystem>
// every asset path is relative to the repo root, but a double-clicked exe (or a
// ./bin/<cfg>/donut from elsewhere) starts wherever the launcher put it. walk up
// from `start` until assets/shaders shows up and run from there.
static auto chdir_to_project_root(std::filesystem::path start) -> bool
{
namespace fs = std::filesystem;
std::error_code ec;
for (fs::path p = start; !p.empty(); p = p.parent_path())
{
if (fs::exists(p / "assets" / "shaders", ec)) { fs::current_path(p, ec); return !ec; }
if (p == p.root_path()) break;
}
return false;
}
int main(int /*argc*/, char** argv)
{
// the cwd first (the normal case), then wherever the exe itself lives. if both
// miss, the loaders complain with the cwd in the message.
std::error_code ec;
if (!chdir_to_project_root(std::filesystem::current_path(ec)) && argv && argv[0])
chdir_to_project_root(std::filesystem::absolute(argv[0], ec).parent_path());
Donut::Application* app = new Donut::Application("Donut Engine - Black Hole Simulation", 1280, 720);
app->run();
delete app;
}
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