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#pragma once
#include "rendering/uniform_buffer.h"
#include <glad/glad.h>
namespace Donut
{
class OpenGLUniformBuffer : public UniformBuffer
{
public:
OpenGLUniformBuffer(uint32_t size, uint32_t binding);
virtual ~OpenGLUniformBuffer();
virtual auto set_data(const void* data, uint32_t size, uint32_t offset = 0) -> void override;
virtual auto bind(uint32_t binding) -> void override;
private:
uint32_t m_renderer_id = 0;
uint32_t m_size = 0;
uint32_t m_binding = 0;
};
};
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