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#pragma once
#include "rendering/vertex_buffer.h"
namespace Donut
{
class OpenGLVertexBuffer
: public VertexBuffer
{
public:
OpenGLVertexBuffer(const void* data, uint32_t size);
virtual ~OpenGLVertexBuffer();
virtual void bind() const override;
virtual void unbind() const override;
virtual void set_data(const void* data, uint32_t size) override;
virtual const VertexBufferLayout& get_layout() const override { return m_layout; }
virtual void set_layout(const VertexBufferLayout& layout) override { m_layout = layout; }
private:
uint32_t m_renderer_id;
VertexBufferLayout m_layout;
};
};
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