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path: root/src/platform/opengl/opengl_vertex_buffer.h
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#pragma once

#include "rendering/vertex_buffer.h"

namespace Donut
{
    class OpenGLVertexBuffer
        : public VertexBuffer 
    {
    public:
        OpenGLVertexBuffer(const void* data, uint32_t size);
        virtual ~OpenGLVertexBuffer();

        virtual auto bind() const -> void override;
        virtual auto unbind() const -> void override;
        virtual auto set_data(const void* data, uint32_t size) -> void override;

        virtual auto get_layout() const -> const VertexBufferLayout& override{ return m_layout;   }
        virtual auto set_layout(const VertexBufferLayout& layout) -> void override{ m_layout = layout; }

    private:
        uint32_t           m_renderer_id;
        VertexBufferLayout m_layout;
    };
};