aboutsummaryrefslogtreecommitdiff
path: root/src/platform/vulkan/vulkan_device.cpp
blob: 45e773e6811d4c3b0557ae5c1208bcd70b36a33f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
#include "vulkan_device.h"

#include "core/log.h"

#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>

#include <imgui.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_vulkan.h>

#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include "stb_image.h"

#include <vector>
#include <array>
#include <algorithm>
#include <cstring>
#include <cstdlib>
#include <fstream>
#include <unordered_map>

namespace Donut::RHI
{
    namespace
    {
        constexpr int MAX_FRAMES_IN_FLIGHT = 2;
        constexpr uint32_t MAX_BINDINGS = 8;

        #define VKD_CHECK(expr)                                            \
            do {                                                           \
                VkResult _r = (expr);                                      \
                if (_r != VK_SUCCESS) {                                    \
                    DONUT_ERROR("Vulkan RHI: {} failed ({})", #expr, (int)_r); \
                    return false;                                          \
                }                                                          \
            } while (0)

        auto vk_format(Format f) -> VkFormat
        {
            switch (f) {
                case Format::RGBA16F: return VK_FORMAT_R16G16B16A16_SFLOAT;
                case Format::D32:     return VK_FORMAT_D32_SFLOAT;
                default:              return VK_FORMAT_R8G8B8A8_UNORM;
            }
        }
        auto vk_attr_format(uint32_t comps) -> VkFormat
        {
            switch (comps) {
                case 1:  return VK_FORMAT_R32_SFLOAT;
                case 2:  return VK_FORMAT_R32G32_SFLOAT;
                case 3:  return VK_FORMAT_R32G32B32_SFLOAT;
                default: return VK_FORMAT_R32G32B32A32_SFLOAT;
            }
        }
        auto vk_topology(Topology t) -> VkPrimitiveTopology
        { return t == Topology::Lines ? VK_PRIMITIVE_TOPOLOGY_LINE_LIST : VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; }
        auto vk_compare(CompareOp o) -> VkCompareOp
        { return o == CompareOp::Always ? VK_COMPARE_OP_ALWAYS : o == CompareOp::LessEqual ? VK_COMPARE_OP_LESS_OR_EQUAL : VK_COMPARE_OP_LESS; }
        auto vk_filter(Filter f) -> VkFilter { return f == Filter::Nearest ? VK_FILTER_NEAREST : VK_FILTER_LINEAR; }
        auto vk_cull(CullMode c) -> VkCullModeFlags
        { return c == CullMode::None ? VK_CULL_MODE_NONE : c == CullMode::Back ? VK_CULL_MODE_BACK_BIT : VK_CULL_MODE_FRONT_BIT; }

        class VulkanDevice;

        // ---- Buffer: host-visible + coherent, persistently mapped -----------
        class VkBufferR : public Buffer
        {
        public:
            VkBufferR(VkDevice d, VkBuffer b, VkDeviceMemory m, void* mapped, size_t size)
                : m_device(d), m_buf(b), m_mem(m), m_mapped(mapped), m_size(size) {}
            ~VkBufferR() override
            {
                if (m_mapped) vkUnmapMemory(m_device, m_mem);
                if (m_buf) vkDestroyBuffer(m_device, m_buf, nullptr);
                if (m_mem) vkFreeMemory(m_device, m_mem, nullptr);
            }
            auto update(const void* data, size_t size) -> void override
            { if (m_mapped) std::memcpy(m_mapped, data, std::min(size, m_size)); }

            VkDevice m_device; VkBuffer m_buf; VkDeviceMemory m_mem; void* m_mapped; size_t m_size;
        };

        // ---- Texture: sampled image (2D or cube). Owns its handles unless it is
        //      a borrowed wrapper around a render-target view. ------------------
        class VkTextureR : public Texture
        {
        public:
            VkTextureR() = default;
            ~VkTextureR() override
            {
                if (!m_owns) return;
                if (m_sampler) vkDestroySampler(m_device, m_sampler, nullptr);
                if (m_view)    vkDestroyImageView(m_device, m_view, nullptr);
                if (m_image)   vkDestroyImage(m_device, m_image, nullptr);
                if (m_mem)     vkFreeMemory(m_device, m_mem, nullptr);
            }
            VkDevice      m_device  = VK_NULL_HANDLE;
            VkImage       m_image   = VK_NULL_HANDLE;
            VkDeviceMemory m_mem    = VK_NULL_HANDLE;
            VkImageView   m_view    = VK_NULL_HANDLE;
            VkSampler     m_sampler = VK_NULL_HANDLE;
            bool          m_owns    = true;
        };

        // ---- RenderTarget: off-screen colour image + framebuffer ------------
        class VkRenderTargetR : public RenderTarget
        {
        public:
            ~VkRenderTargetR() override
            {
                if (m_fb)          vkDestroyFramebuffer(m_device, m_fb, nullptr);
                if (m_sampler)     vkDestroySampler(m_device, m_sampler, nullptr);
                if (m_view)        vkDestroyImageView(m_device, m_view, nullptr);
                if (m_image)       vkDestroyImage(m_device, m_image, nullptr);
                if (m_mem)         vkFreeMemory(m_device, m_mem, nullptr);
                if (m_depth_view)  vkDestroyImageView(m_device, m_depth_view, nullptr);
                if (m_depth_image) vkDestroyImage(m_device, m_depth_image, nullptr);
                if (m_depth_mem)   vkFreeMemory(m_device, m_depth_mem, nullptr);
                // m_pass is owned by the device's render-pass cache, not by us.
            }
            auto width()  const -> int override { return m_w; }
            auto height() const -> int override { return m_h; }
            auto color_texture() -> Texture* override { return &m_color; }

            VkDevice       m_device  = VK_NULL_HANDLE;
            int            m_w = 0, m_h = 0;
            VkImage        m_image   = VK_NULL_HANDLE;
            VkDeviceMemory m_mem     = VK_NULL_HANDLE;
            VkImageView    m_view    = VK_NULL_HANDLE;
            VkSampler      m_sampler = VK_NULL_HANDLE;
            VkFramebuffer  m_fb      = VK_NULL_HANDLE;
            VkRenderPass   m_pass    = VK_NULL_HANDLE;   // borrowed (device pass cache)
            bool           m_has_depth = false;
            VkImage        m_depth_image = VK_NULL_HANDLE;
            VkDeviceMemory m_depth_mem   = VK_NULL_HANDLE;
            VkImageView    m_depth_view  = VK_NULL_HANDLE;
            VkTextureR     m_color;   // borrowed wrapper (view+sampler) for sampling
        };

        // ---- Pipeline -------------------------------------------------------
        class VkPipelineR : public Pipeline
        {
        public:
            ~VkPipelineR() override
            {
                if (m_pipeline)   vkDestroyPipeline(m_device, m_pipeline, nullptr);
                if (m_layout)     vkDestroyPipelineLayout(m_device, m_layout, nullptr);
                if (m_set_layout) vkDestroyDescriptorSetLayout(m_device, m_set_layout, nullptr);
            }
            VkDevice              m_device      = VK_NULL_HANDLE;
            VkPipeline            m_pipeline    = VK_NULL_HANDLE;
            VkPipelineLayout      m_layout      = VK_NULL_HANDLE;
            VkDescriptorSetLayout m_set_layout  = VK_NULL_HANDLE;
            std::vector<ResourceSlot> m_resources;
        };

        // ---- CommandList ----------------------------------------------------
        class VkCommandListR : public CommandList
        {
        public:
            auto begin_render_pass(RenderTarget* target, const glm::vec4& clear) -> void override
            {
                VkClearValue cvs[2]{};
                cvs[0].color = { { clear.r, clear.g, clear.b, clear.a } };
                cvs[1].depthStencil = { 1.0f, 0 };
                VkRenderPassBeginInfo rpbi{ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO };
                if (target)
                {
                    auto* rt = static_cast<VkRenderTargetR*>(target);
                    rpbi.renderPass = rt->m_pass; rpbi.framebuffer = rt->m_fb;
                    rpbi.renderArea = { { 0, 0 }, { (uint32_t)rt->m_w, (uint32_t)rt->m_h } };
                    rpbi.clearValueCount = rt->m_has_depth ? 2 : 1; rpbi.pClearValues = cvs;
                }
                else
                {
                    rpbi.renderPass = m_swapchain_rp; rpbi.framebuffer = m_swapchain_fb;
                    rpbi.renderArea = { { 0, 0 }, m_extent };
                    rpbi.clearValueCount = 2; rpbi.pClearValues = cvs;
                }
                vkCmdBeginRenderPass(m_cmd, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
            }
            auto end_render_pass() -> void override { vkCmdEndRenderPass(m_cmd); }

            auto bind_pipeline(Pipeline* p) -> void override
            {
                m_pipe = static_cast<VkPipelineR*>(p);
                vkCmdBindPipeline(m_cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipe->m_pipeline);
            }
            auto set_viewport(int x, int y, int w, int h, bool flip_y) -> void override
            {
                VkViewport vp{ (float)x, flip_y ? (float)(y + h) : (float)y,
                               (float)w, flip_y ? -(float)h : (float)h, 0.0f, 1.0f };
                VkRect2D sc{ { x, y }, { (uint32_t)w, (uint32_t)h } };
                vkCmdSetViewport(m_cmd, 0, 1, &vp);
                vkCmdSetScissor(m_cmd, 0, 1, &sc);
            }
            auto bind_uniform(uint32_t binding, Buffer* ubo) -> void override
            {
                if (binding >= MAX_BINDINGS) return;
                m_buf_info[binding] = { static_cast<VkBufferR*>(ubo)->m_buf, 0, VK_WHOLE_SIZE };
            }
            auto bind_texture(uint32_t binding, Texture* texture) -> void override
            {
                if (binding >= MAX_BINDINGS) return;
                auto* t = static_cast<VkTextureR*>(texture);
                m_img_info[binding] = { t->m_sampler, t->m_view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL };
            }
            auto bind_vertex_buffer(Buffer* vb) -> void override
            {
                VkBuffer b = static_cast<VkBufferR*>(vb)->m_buf; VkDeviceSize off = 0;
                vkCmdBindVertexBuffers(m_cmd, 0, 1, &b, &off);
            }
            auto bind_index_buffer(Buffer* ib) -> void override
            { vkCmdBindIndexBuffer(m_cmd, static_cast<VkBufferR*>(ib)->m_buf, 0, VK_INDEX_TYPE_UINT32); }
            auto draw(uint32_t vertex_count) -> void override
            { flush_descriptors(); vkCmdDraw(m_cmd, vertex_count, 1, 0, 0); }
            auto draw_indexed(uint32_t index_count) -> void override
            { flush_descriptors(); vkCmdDrawIndexed(m_cmd, index_count, 1, 0, 0, 0); }

            // Allocate + write + bind a descriptor set for the current pipeline's
            // declared resources, using whatever was bound since bind_pipeline.
            auto flush_descriptors() -> void
            {
                if (!m_pipe || m_pipe->m_resources.empty()) return;
                VkDescriptorSetAllocateInfo ai{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO };
                ai.descriptorPool = m_frame_pool; ai.descriptorSetCount = 1; ai.pSetLayouts = &m_pipe->m_set_layout;
                VkDescriptorSet set = VK_NULL_HANDLE;
                if (vkAllocateDescriptorSets(m_device, &ai, &set) != VK_SUCCESS)
                { DONUT_ERROR("Vulkan RHI: descriptor set allocation failed"); return; }

                std::array<VkWriteDescriptorSet, MAX_BINDINGS> writes{};
                uint32_t n = 0;
                for (const auto& r : m_pipe->m_resources)
                {
                    VkWriteDescriptorSet& w = writes[n++];
                    w.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
                    w.dstSet = set; w.dstBinding = r.binding; w.descriptorCount = 1;
                    if (r.kind == ResourceKind::UniformBuffer)
                    { w.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; w.pBufferInfo = &m_buf_info[r.binding]; }
                    else
                    { w.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; w.pImageInfo = &m_img_info[r.binding]; }
                }
                vkUpdateDescriptorSets(m_device, n, writes.data(), 0, nullptr);
                vkCmdBindDescriptorSets(m_cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipe->m_layout, 0, 1, &set, 0, nullptr);
            }

            // Set by the device at begin_frame:
            VkDevice        m_device       = VK_NULL_HANDLE;
            VkCommandBuffer m_cmd          = VK_NULL_HANDLE;
            VkRenderPass    m_swapchain_rp = VK_NULL_HANDLE;
            VkFramebuffer   m_swapchain_fb = VK_NULL_HANDLE;
            VkExtent2D      m_extent{};
            VkDescriptorPool m_frame_pool  = VK_NULL_HANDLE;

            VkPipelineR* m_pipe = nullptr;
            VkDescriptorBufferInfo m_buf_info[MAX_BINDINGS]{};
            VkDescriptorImageInfo  m_img_info[MAX_BINDINGS]{};
        };

        // ---- Device ---------------------------------------------------------
        class VulkanDevice : public Device
        {
        public:
            auto init(const NativeWindow& window) -> bool override;
            auto shutdown() -> void override;
            auto resize(int width, int height) -> void override { m_framebuffer_resized = true; m_width = width; m_height = height; }
            auto wait_idle() -> void override { if (m_device) vkDeviceWaitIdle(m_device); }

            auto create_buffer(BufferType type, size_t size, const void* data) -> Ref<Buffer> override;
            auto create_texture(int w, int h, Format format, Filter filter, const void* data) -> Ref<Texture> override;
            auto create_cubemap_from_hdri(const std::string& path) -> Ref<Texture> override;
            auto create_render_target(int w, int h, Format color, Format depth, Filter filter, int mips) -> Ref<RenderTarget> override;
            auto create_pipeline(const PipelineDesc& desc) -> Ref<Pipeline> override;

            auto begin_frame(const glm::vec4& clear) -> CommandList* override;
            auto end_frame() -> void override;

            auto init_imgui() -> void override;
            auto imgui_new_frame() -> void override;
            auto imgui_render(CommandList& cmds) -> void override;

            auto device_name() const -> const std::string& override { return m_gpu_name; }

            // --- internals ---
            auto find_memory_type(uint32_t filter, VkMemoryPropertyFlags flags) const -> uint32_t;
            auto create_buffer_raw(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags props, VkBuffer& buf, VkDeviceMemory& mem) const -> bool;
            auto load_spirv(const std::string& path) const -> std::vector<uint32_t>;
            auto create_shader_module(const std::string& path, VkShaderModule& out) const -> bool;

            auto create_instance() -> bool;
            auto pick_physical_and_device() -> bool;
            auto create_swapchain() -> bool;
            auto create_image_views() -> bool;
            // Render passes are format-driven and cached: a pipeline/target's
            // attachment signature (colour + optional depth, present vs sampled)
            // maps to one pass. `present` = presented swapchain image.
            auto get_render_pass(VkFormat color, VkFormat depth, bool present) -> VkRenderPass;
            auto create_depth_and_framebuffers() -> bool;
            auto create_command_and_sync() -> bool;
            auto recreate_swapchain() -> bool;
            auto cleanup_swapchain() -> void;

            GLFWwindow* m_window = nullptr;
            int m_width = 0, m_height = 0;
            bool m_framebuffer_resized = false;
            std::string m_gpu_name;

            VkInstance       m_instance = VK_NULL_HANDLE;
            VkSurfaceKHR     m_surface  = VK_NULL_HANDLE;
            VkPhysicalDevice m_physical = VK_NULL_HANDLE;
            VkDevice         m_device   = VK_NULL_HANDLE;
            uint32_t         m_graphics_family = 0, m_present_family = 0;
            VkQueue          m_graphics_queue = VK_NULL_HANDLE, m_present_queue = VK_NULL_HANDLE;
            VkPhysicalDeviceMemoryProperties m_mem_props{};

            VkSwapchainKHR m_swapchain = VK_NULL_HANDLE;
            VkFormat       m_swapchain_format = VK_FORMAT_B8G8R8A8_UNORM;
            VkExtent2D     m_extent{};
            std::vector<VkImage>       m_images;
            std::vector<VkImageView>   m_image_views;
            VkRenderPass               m_swapchain_rp = VK_NULL_HANDLE;   // also lives in m_pass_cache
            std::unordered_map<uint64_t, VkRenderPass> m_pass_cache;      // keyed by (color,depth,present)
            std::vector<VkFramebuffer> m_framebuffers;
            VkImage m_depth_image = VK_NULL_HANDLE; VkDeviceMemory m_depth_mem = VK_NULL_HANDLE; VkImageView m_depth_view = VK_NULL_HANDLE;

            VkCommandPool m_command_pool = VK_NULL_HANDLE;
            std::vector<VkCommandBuffer> m_command_buffers;
            std::vector<VkSemaphore> m_image_available;
            std::vector<VkSemaphore> m_render_finished;
            std::vector<VkFence>     m_in_flight;
            std::vector<VkFence>     m_images_in_flight;
            VkFence m_geo_in_use = VK_NULL_HANDLE;
            uint32_t m_current_frame = 0, m_image_index = 0;

            std::vector<VkDescriptorPool> m_frame_pools;    // one per frame in flight
            VkDescriptorPool m_imgui_pool = VK_NULL_HANDLE;
            bool m_imgui = false;

            VkCommandListR m_cmds;
        };

        // ==================================================================
        auto VulkanDevice::find_memory_type(uint32_t filter, VkMemoryPropertyFlags flags) const -> uint32_t
        {
            for (uint32_t i = 0; i < m_mem_props.memoryTypeCount; ++i)
                if ((filter & (1u << i)) && (m_mem_props.memoryTypes[i].propertyFlags & flags) == flags)
                    return i;
            return UINT32_MAX;
        }

        auto VulkanDevice::create_buffer_raw(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags props,
                                             VkBuffer& buf, VkDeviceMemory& mem) const -> bool
        {
            VkBufferCreateInfo bci{ VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
            bci.size = size; bci.usage = usage; bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
            if (vkCreateBuffer(m_device, &bci, nullptr, &buf) != VK_SUCCESS) return false;
            VkMemoryRequirements req{}; vkGetBufferMemoryRequirements(m_device, buf, &req);
            VkMemoryAllocateInfo ai{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
            ai.allocationSize = req.size; ai.memoryTypeIndex = find_memory_type(req.memoryTypeBits, props);
            if (vkAllocateMemory(m_device, &ai, nullptr, &mem) != VK_SUCCESS) return false;
            vkBindBufferMemory(m_device, buf, mem, 0);
            return true;
        }

        auto VulkanDevice::load_spirv(const std::string& path) const -> std::vector<uint32_t>
        {
            std::ifstream file(path, std::ios::ate | std::ios::binary);
            if (!file.is_open()) return {};
            size_t size = (size_t)file.tellg();
            std::vector<uint32_t> data(size / 4);
            file.seekg(0); file.read(reinterpret_cast<char*>(data.data()), size);
            return data;
        }

        auto VulkanDevice::create_shader_module(const std::string& path, VkShaderModule& out) const -> bool
        {
            auto spv = load_spirv(path);
            if (spv.empty()) { DONUT_ERROR("Vulkan RHI: failed to load SPIR-V {}", path); return false; }
            VkShaderModuleCreateInfo ci{ VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
            ci.codeSize = spv.size() * 4; ci.pCode = spv.data();
            return vkCreateShaderModule(m_device, &ci, nullptr, &out) == VK_SUCCESS;
        }

        auto VulkanDevice::create_instance() -> bool
        {
            VkApplicationInfo app{ VK_STRUCTURE_TYPE_APPLICATION_INFO };
            app.pApplicationName = "Donut"; app.apiVersion = VK_API_VERSION_1_2;

            uint32_t glfwExtCount = 0;
            const char** glfwExts = glfwGetRequiredInstanceExtensions(&glfwExtCount);
            if (!glfwExts) { DONUT_ERROR("Vulkan RHI: GLFW reports no surface support"); return false; }
            std::vector<const char*> exts(glfwExts, glfwExts + glfwExtCount);
            exts.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
            exts.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);

            std::vector<const char*> layers;
            uint32_t layer_count = 0; vkEnumerateInstanceLayerProperties(&layer_count, nullptr);
            std::vector<VkLayerProperties> avail(layer_count);
            vkEnumerateInstanceLayerProperties(&layer_count, avail.data());
            for (const auto& l : avail)
                if (std::strcmp(l.layerName, "VK_LAYER_KHRONOS_validation") == 0)
                    layers.push_back("VK_LAYER_KHRONOS_validation");

            VkInstanceCreateInfo ici{ VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO };
            ici.flags = VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
            ici.pApplicationInfo = &app;
            ici.enabledExtensionCount = (uint32_t)exts.size(); ici.ppEnabledExtensionNames = exts.data();
            ici.enabledLayerCount = (uint32_t)layers.size(); ici.ppEnabledLayerNames = layers.data();
            VkResult r = vkCreateInstance(&ici, nullptr, &m_instance);
            if (r != VK_SUCCESS && !layers.empty())
            {
                DONUT_WARN("Vulkan RHI: validation layer unavailable, continuing without it");
                ici.enabledLayerCount = 0; ici.ppEnabledLayerNames = nullptr;
                r = vkCreateInstance(&ici, nullptr, &m_instance);
            }
            if (r != VK_SUCCESS) { DONUT_ERROR("Vulkan RHI: vkCreateInstance failed ({})", (int)r); return false; }
            VKD_CHECK(glfwCreateWindowSurface(m_instance, m_window, nullptr, &m_surface));
            DONUT_INFO("Vulkan RHI: instance + surface created (validation {})", layers.empty() ? "off" : "on");
            return true;
        }

        auto VulkanDevice::pick_physical_and_device() -> bool
        {
            uint32_t count = 0; vkEnumeratePhysicalDevices(m_instance, &count, nullptr);
            if (count == 0) { DONUT_ERROR("Vulkan RHI: no physical devices"); return false; }
            std::vector<VkPhysicalDevice> devices(count);
            vkEnumeratePhysicalDevices(m_instance, &count, devices.data());
            m_physical = devices[0];

            uint32_t q = 0; vkGetPhysicalDeviceQueueFamilyProperties(m_physical, &q, nullptr);
            std::vector<VkQueueFamilyProperties> qfams(q);
            vkGetPhysicalDeviceQueueFamilyProperties(m_physical, &q, qfams.data());
            bool fg = false, fp = false;
            for (uint32_t i = 0; i < q; ++i)
            {
                if (!fg && (qfams[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)) { m_graphics_family = i; fg = true; }
                VkBool32 present = VK_FALSE; vkGetPhysicalDeviceSurfaceSupportKHR(m_physical, i, m_surface, &present);
                if (!fp && present) { m_present_family = i; fp = true; }
            }
            if (!fg || !fp) { DONUT_ERROR("Vulkan RHI: no graphics/present queue"); return false; }

            std::vector<const char*> dev_exts = { VK_KHR_SWAPCHAIN_EXTENSION_NAME };
            uint32_t dec = 0; vkEnumerateDeviceExtensionProperties(m_physical, nullptr, &dec, nullptr);
            std::vector<VkExtensionProperties> dep(dec);
            vkEnumerateDeviceExtensionProperties(m_physical, nullptr, &dec, dep.data());
            for (const auto& e : dep)
                if (std::strcmp(e.extensionName, "VK_KHR_portability_subset") == 0)
                    dev_exts.push_back("VK_KHR_portability_subset");

            float priority = 1.0f;
            std::vector<VkDeviceQueueCreateInfo> qcis;
            uint32_t families[2] = { m_graphics_family, m_present_family };
            for (uint32_t i = 0; i < (m_graphics_family == m_present_family ? 1u : 2u); ++i)
            {
                VkDeviceQueueCreateInfo qci{ VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO };
                qci.queueFamilyIndex = families[i]; qci.queueCount = 1; qci.pQueuePriorities = &priority;
                qcis.push_back(qci);
            }
            VkDeviceCreateInfo dci{ VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO };
            dci.queueCreateInfoCount = (uint32_t)qcis.size(); dci.pQueueCreateInfos = qcis.data();
            dci.enabledExtensionCount = (uint32_t)dev_exts.size(); dci.ppEnabledExtensionNames = dev_exts.data();
            VKD_CHECK(vkCreateDevice(m_physical, &dci, nullptr, &m_device));
            vkGetDeviceQueue(m_device, m_graphics_family, 0, &m_graphics_queue);
            vkGetDeviceQueue(m_device, m_present_family, 0, &m_present_queue);

            VkPhysicalDeviceProperties props{}; vkGetPhysicalDeviceProperties(m_physical, &props);
            vkGetPhysicalDeviceMemoryProperties(m_physical, &m_mem_props);
            m_gpu_name = props.deviceName;
            DONUT_INFO("Vulkan RHI device: {}", m_gpu_name);
            return true;
        }

        auto VulkanDevice::create_swapchain() -> bool
        {
            VkSurfaceCapabilitiesKHR caps{};
            vkGetPhysicalDeviceSurfaceCapabilitiesKHR(m_physical, m_surface, &caps);
            uint32_t fc = 0; vkGetPhysicalDeviceSurfaceFormatsKHR(m_physical, m_surface, &fc, nullptr);
            std::vector<VkSurfaceFormatKHR> formats(fc);
            vkGetPhysicalDeviceSurfaceFormatsKHR(m_physical, m_surface, &fc, formats.data());
            VkSurfaceFormatKHR chosen = formats[0];
            for (const auto& f : formats)
                if (f.format == VK_FORMAT_B8G8R8A8_UNORM && f.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) chosen = f;
            m_swapchain_format = chosen.format;

            if (caps.currentExtent.width != UINT32_MAX) m_extent = caps.currentExtent;
            else {
                m_extent.width  = std::clamp((uint32_t)m_width,  caps.minImageExtent.width,  caps.maxImageExtent.width);
                m_extent.height = std::clamp((uint32_t)m_height, caps.minImageExtent.height, caps.maxImageExtent.height);
            }
            uint32_t image_count = caps.minImageCount + 1;
            if (caps.maxImageCount > 0 && image_count > caps.maxImageCount) image_count = caps.maxImageCount;

            VkSwapchainCreateInfoKHR sci{ VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR };
            sci.surface = m_surface; sci.minImageCount = image_count;
            sci.imageFormat = chosen.format; sci.imageColorSpace = chosen.colorSpace;
            sci.imageExtent = m_extent; sci.imageArrayLayers = 1;
            sci.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
            sci.preTransform = caps.currentTransform; sci.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
            sci.presentMode = VK_PRESENT_MODE_FIFO_KHR; sci.clipped = VK_TRUE;
            uint32_t fam[2] = { m_graphics_family, m_present_family };
            if (m_graphics_family != m_present_family)
            { sci.imageSharingMode = VK_SHARING_MODE_CONCURRENT; sci.queueFamilyIndexCount = 2; sci.pQueueFamilyIndices = fam; }
            else sci.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
            VKD_CHECK(vkCreateSwapchainKHR(m_device, &sci, nullptr, &m_swapchain));
            uint32_t n = 0; vkGetSwapchainImagesKHR(m_device, m_swapchain, &n, nullptr);
            m_images.resize(n); vkGetSwapchainImagesKHR(m_device, m_swapchain, &n, m_images.data());
            return true;
        }

        auto VulkanDevice::create_image_views() -> bool
        {
            m_image_views.resize(m_images.size());
            for (size_t i = 0; i < m_images.size(); ++i)
            {
                VkImageViewCreateInfo vci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
                vci.image = m_images[i]; vci.viewType = VK_IMAGE_VIEW_TYPE_2D; vci.format = m_swapchain_format;
                vci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
                VKD_CHECK(vkCreateImageView(m_device, &vci, nullptr, &m_image_views[i]));
            }
            return true;
        }

        // A render pass for one attachment signature, created once and cached.
        // `present` targets (the swapchain) finish PRESENT_SRC and sync on the
        // colour-output stage; `sampled` targets (off-screen) finish
        // SHADER_READ_ONLY and round-trip through the fragment shader so the next
        // pass can sample them. Depth (VK_FORMAT_UNDEFINED = none) is optional.
        auto VulkanDevice::get_render_pass(VkFormat color, VkFormat depth, bool present) -> VkRenderPass
        {
            uint64_t key = (uint64_t)(uint32_t)color
                         | ((uint64_t)(uint32_t)depth << 24)
                         | ((uint64_t)(present ? 1 : 0) << 48);
            auto it = m_pass_cache.find(key);
            if (it != m_pass_cache.end()) return it->second;

            const bool has_depth = depth != VK_FORMAT_UNDEFINED;
            VkAttachmentDescription atts[2]{};
            atts[0].format = color; atts[0].samples = VK_SAMPLE_COUNT_1_BIT;
            atts[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; atts[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
            atts[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; atts[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
            atts[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
            atts[0].finalLayout = present ? VK_IMAGE_LAYOUT_PRESENT_SRC_KHR : VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
            atts[1].format = depth; atts[1].samples = VK_SAMPLE_COUNT_1_BIT;
            atts[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; atts[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
            atts[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; atts[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
            atts[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; atts[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
            VkAttachmentReference color_ref{ 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
            VkAttachmentReference depth_ref{ 1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL };
            VkSubpassDescription subpass{}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
            subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &color_ref;
            if (has_depth) subpass.pDepthStencilAttachment = &depth_ref;

            VkSubpassDependency deps[2]{};
            uint32_t dep_count;
            if (present)
            {
                deps[0].srcSubpass = VK_SUBPASS_EXTERNAL; deps[0].dstSubpass = 0;
                deps[0].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
                deps[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
                deps[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
                dep_count = 1;
            }
            else
            {
                deps[0].srcSubpass = VK_SUBPASS_EXTERNAL; deps[0].dstSubpass = 0;
                deps[0].srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; deps[0].srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
                deps[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; deps[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
                deps[1].srcSubpass = 0; deps[1].dstSubpass = VK_SUBPASS_EXTERNAL;
                deps[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; deps[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
                deps[1].dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; deps[1].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
                dep_count = 2;
            }

            VkRenderPassCreateInfo rpci{ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO };
            rpci.attachmentCount = has_depth ? 2 : 1; rpci.pAttachments = atts;
            rpci.subpassCount = 1; rpci.pSubpasses = &subpass;
            rpci.dependencyCount = dep_count; rpci.pDependencies = deps;
            VkRenderPass rp = VK_NULL_HANDLE;
            if (vkCreateRenderPass(m_device, &rpci, nullptr, &rp) != VK_SUCCESS)
            { DONUT_ERROR("Vulkan RHI: render pass creation failed"); return VK_NULL_HANDLE; }
            m_pass_cache[key] = rp;
            return rp;
        }

        auto VulkanDevice::create_depth_and_framebuffers() -> bool
        {
            VkImageCreateInfo dici{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
            dici.imageType = VK_IMAGE_TYPE_2D; dici.format = VK_FORMAT_D32_SFLOAT;
            dici.extent = { m_extent.width, m_extent.height, 1 };
            dici.mipLevels = 1; dici.arrayLayers = 1; dici.samples = VK_SAMPLE_COUNT_1_BIT;
            dici.tiling = VK_IMAGE_TILING_OPTIMAL; dici.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
            VKD_CHECK(vkCreateImage(m_device, &dici, nullptr, &m_depth_image));
            VkMemoryRequirements dreq{}; vkGetImageMemoryRequirements(m_device, m_depth_image, &dreq);
            VkMemoryAllocateInfo dai{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
            dai.allocationSize = dreq.size; dai.memoryTypeIndex = find_memory_type(dreq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
            VKD_CHECK(vkAllocateMemory(m_device, &dai, nullptr, &m_depth_mem));
            VKD_CHECK(vkBindImageMemory(m_device, m_depth_image, m_depth_mem, 0));
            VkImageViewCreateInfo dvci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
            dvci.image = m_depth_image; dvci.viewType = VK_IMAGE_VIEW_TYPE_2D; dvci.format = VK_FORMAT_D32_SFLOAT;
            dvci.subresourceRange = { VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, 1 };
            VKD_CHECK(vkCreateImageView(m_device, &dvci, nullptr, &m_depth_view));

            m_framebuffers.resize(m_image_views.size());
            for (size_t i = 0; i < m_image_views.size(); ++i)
            {
                VkImageView att[2] = { m_image_views[i], m_depth_view };
                VkFramebufferCreateInfo fbci{ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO };
                fbci.renderPass = m_swapchain_rp; fbci.attachmentCount = 2; fbci.pAttachments = att;
                fbci.width = m_extent.width; fbci.height = m_extent.height; fbci.layers = 1;
                VKD_CHECK(vkCreateFramebuffer(m_device, &fbci, nullptr, &m_framebuffers[i]));
            }
            return true;
        }

        auto VulkanDevice::create_command_and_sync() -> bool
        {
            VkCommandPoolCreateInfo pci{ VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO };
            pci.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; pci.queueFamilyIndex = m_graphics_family;
            VKD_CHECK(vkCreateCommandPool(m_device, &pci, nullptr, &m_command_pool));
            m_command_buffers.resize(MAX_FRAMES_IN_FLIGHT);
            VkCommandBufferAllocateInfo cbai{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO };
            cbai.commandPool = m_command_pool; cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; cbai.commandBufferCount = MAX_FRAMES_IN_FLIGHT;
            VKD_CHECK(vkAllocateCommandBuffers(m_device, &cbai, m_command_buffers.data()));

            m_image_available.resize(MAX_FRAMES_IN_FLIGHT);
            m_in_flight.resize(MAX_FRAMES_IN_FLIGHT);
            m_render_finished.resize(m_images.size());
            m_images_in_flight.assign(m_images.size(), VK_NULL_HANDLE);
            VkSemaphoreCreateInfo sci{ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO };
            VkFenceCreateInfo fci{ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO }; fci.flags = VK_FENCE_CREATE_SIGNALED_BIT;
            for (int i = 0; i < MAX_FRAMES_IN_FLIGHT; ++i)
            { VKD_CHECK(vkCreateSemaphore(m_device, &sci, nullptr, &m_image_available[i])); VKD_CHECK(vkCreateFence(m_device, &fci, nullptr, &m_in_flight[i])); }
            for (size_t i = 0; i < m_images.size(); ++i)
                VKD_CHECK(vkCreateSemaphore(m_device, &sci, nullptr, &m_render_finished[i]));

            m_frame_pools.resize(MAX_FRAMES_IN_FLIGHT);
            VkDescriptorPoolSize sizes[2] = {
                { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 512 },
                { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 256 },
            };
            for (int i = 0; i < MAX_FRAMES_IN_FLIGHT; ++i)
            {
                VkDescriptorPoolCreateInfo dpci{ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO };
                dpci.maxSets = 256; dpci.poolSizeCount = 2; dpci.pPoolSizes = sizes;
                VKD_CHECK(vkCreateDescriptorPool(m_device, &dpci, nullptr, &m_frame_pools[i]));
            }
            return true;
        }

        auto VulkanDevice::init(const NativeWindow& window) -> bool
        {
            m_window = (GLFWwindow*)window.glfw_handle; m_width = window.width; m_height = window.height;
            if (!create_instance())              return false;
            if (!pick_physical_and_device())     return false;
            if (!create_swapchain())             return false;
            if (!create_image_views())           return false;
            // The swapchain is a "present" target: its colour format + a D32 depth.
            m_swapchain_rp = get_render_pass(m_swapchain_format, VK_FORMAT_D32_SFLOAT, true);
            if (!m_swapchain_rp)                 return false;
            if (!create_depth_and_framebuffers())return false;
            if (!create_command_and_sync())      return false;
            DONUT_INFO("Vulkan RHI device ready: {} swapchain images, {}x{}", (int)m_images.size(), m_extent.width, m_extent.height);
            return true;
        }

        auto VulkanDevice::cleanup_swapchain() -> void
        {
            for (auto fb : m_framebuffers) vkDestroyFramebuffer(m_device, fb, nullptr);
            m_framebuffers.clear();
            if (m_depth_view)  { vkDestroyImageView(m_device, m_depth_view, nullptr); m_depth_view = VK_NULL_HANDLE; }
            if (m_depth_image) { vkDestroyImage(m_device, m_depth_image, nullptr); m_depth_image = VK_NULL_HANDLE; }
            if (m_depth_mem)   { vkFreeMemory(m_device, m_depth_mem, nullptr); m_depth_mem = VK_NULL_HANDLE; }
            for (auto iv : m_image_views) vkDestroyImageView(m_device, iv, nullptr);
            m_image_views.clear();
            if (m_swapchain) { vkDestroySwapchainKHR(m_device, m_swapchain, nullptr); m_swapchain = VK_NULL_HANDLE; }
        }

        auto VulkanDevice::recreate_swapchain() -> bool
        {
            int w = 0, h = 0; glfwGetFramebufferSize(m_window, &w, &h);
            while (w == 0 || h == 0) { glfwGetFramebufferSize(m_window, &w, &h); glfwWaitEvents(); }
            m_width = w; m_height = h;
            vkDeviceWaitIdle(m_device);
            cleanup_swapchain();
            if (!create_swapchain())             return false;
            if (!create_image_views())           return false;
            if (!create_depth_and_framebuffers())return false;
            m_images_in_flight.assign(m_images.size(), VK_NULL_HANDLE);
            return true;
        }

        auto VulkanDevice::create_buffer(BufferType type, size_t size, const void* data) -> Ref<Buffer>
        {
            VkBufferUsageFlags usage = type == BufferType::Index ? VK_BUFFER_USAGE_INDEX_BUFFER_BIT
                                     : type == BufferType::Uniform ? VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
                                     : VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
            VkBuffer buf = VK_NULL_HANDLE; VkDeviceMemory mem = VK_NULL_HANDLE;
            create_buffer_raw(size, usage, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, buf, mem);
            void* mapped = nullptr; vkMapMemory(m_device, mem, 0, size, 0, &mapped);
            if (data && mapped) std::memcpy(mapped, data, size);
            return create_ref<VkBufferR>(m_device, buf, mem, mapped, size);
        }

        auto VulkanDevice::create_texture(int w, int h, Format format, Filter filter, const void* data) -> Ref<Texture>
        {
            auto tex = create_ref<VkTextureR>(); tex->m_device = m_device;
            VkFormat fmt = vk_format(format);
            VkImageCreateInfo ici{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
            ici.imageType = VK_IMAGE_TYPE_2D; ici.format = fmt; ici.extent = { (uint32_t)w, (uint32_t)h, 1 };
            ici.mipLevels = 1; ici.arrayLayers = 1; ici.samples = VK_SAMPLE_COUNT_1_BIT;
            ici.tiling = VK_IMAGE_TILING_OPTIMAL; ici.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
            vkCreateImage(m_device, &ici, nullptr, &tex->m_image);
            VkMemoryRequirements req{}; vkGetImageMemoryRequirements(m_device, tex->m_image, &req);
            VkMemoryAllocateInfo ai{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
            ai.allocationSize = req.size; ai.memoryTypeIndex = find_memory_type(req.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
            vkAllocateMemory(m_device, &ai, nullptr, &tex->m_mem);
            vkBindImageMemory(m_device, tex->m_image, tex->m_mem, 0);

            size_t bpp = format == Format::RGBA16F ? 8 : 4;
            VkDeviceSize sz = (VkDeviceSize)w * h * bpp;
            VkBuffer staging = VK_NULL_HANDLE; VkDeviceMemory staging_mem = VK_NULL_HANDLE;
            create_buffer_raw(sz, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, staging, staging_mem);
            void* mp = nullptr; vkMapMemory(m_device, staging_mem, 0, sz, 0, &mp);
            if (data) std::memcpy(mp, data, sz); else std::memset(mp, 0, sz);
            vkUnmapMemory(m_device, staging_mem);

            VkCommandBufferAllocateInfo cbai{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO };
            cbai.commandPool = m_command_pool; cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; cbai.commandBufferCount = 1;
            VkCommandBuffer cmd; vkAllocateCommandBuffers(m_device, &cbai, &cmd);
            VkCommandBufferBeginInfo bi{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; bi.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
            vkBeginCommandBuffer(cmd, &bi);
            VkImageMemoryBarrier b{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
            b.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; b.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
            b.image = tex->m_image; b.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
            b.srcAccessMask = 0; b.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
            vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &b);
            VkBufferImageCopy copy{}; copy.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 }; copy.imageExtent = { (uint32_t)w, (uint32_t)h, 1 };
            vkCmdCopyBufferToImage(cmd, staging, tex->m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &copy);
            VkImageMemoryBarrier r = b; r.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; r.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
            r.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; r.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
            vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &r);
            vkEndCommandBuffer(cmd);
            VkSubmitInfo si{ VK_STRUCTURE_TYPE_SUBMIT_INFO }; si.commandBufferCount = 1; si.pCommandBuffers = &cmd;
            vkQueueSubmit(m_graphics_queue, 1, &si, VK_NULL_HANDLE); vkQueueWaitIdle(m_graphics_queue);
            vkFreeCommandBuffers(m_device, m_command_pool, 1, &cmd);
            vkDestroyBuffer(m_device, staging, nullptr); vkFreeMemory(m_device, staging_mem, nullptr);

            VkImageViewCreateInfo vci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
            vci.image = tex->m_image; vci.viewType = VK_IMAGE_VIEW_TYPE_2D; vci.format = fmt;
            vci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
            vkCreateImageView(m_device, &vci, nullptr, &tex->m_view);
            VkSamplerCreateInfo smci{ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
            smci.magFilter = vk_filter(filter); smci.minFilter = vk_filter(filter);
            smci.addressModeU = smci.addressModeV = smci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
            vkCreateSampler(m_device, &smci, nullptr, &tex->m_sampler);
            return tex;
        }

        auto VulkanDevice::create_render_target(int w, int h, Format color, Format depth, Filter filter, int /*mips*/) -> Ref<RenderTarget>
        {
            auto rt = create_ref<VkRenderTargetR>();
            rt->m_device = m_device; rt->m_w = w; rt->m_h = h;
            VkFormat cfmt = (color == Format::Swapchain) ? m_swapchain_format : vk_format(color);
            VkImageCreateInfo ici{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
            ici.imageType = VK_IMAGE_TYPE_2D; ici.format = cfmt; ici.extent = { (uint32_t)w, (uint32_t)h, 1 };
            ici.mipLevels = 1; ici.arrayLayers = 1; ici.samples = VK_SAMPLE_COUNT_1_BIT;
            ici.tiling = VK_IMAGE_TILING_OPTIMAL; ici.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
            vkCreateImage(m_device, &ici, nullptr, &rt->m_image);
            VkMemoryRequirements req{}; vkGetImageMemoryRequirements(m_device, rt->m_image, &req);
            VkMemoryAllocateInfo ai{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
            ai.allocationSize = req.size; ai.memoryTypeIndex = find_memory_type(req.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
            vkAllocateMemory(m_device, &ai, nullptr, &rt->m_mem);
            vkBindImageMemory(m_device, rt->m_image, rt->m_mem, 0);
            VkImageViewCreateInfo vci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
            vci.image = rt->m_image; vci.viewType = VK_IMAGE_VIEW_TYPE_2D; vci.format = cfmt;
            vci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
            vkCreateImageView(m_device, &vci, nullptr, &rt->m_view);
            VkSamplerCreateInfo smci{ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
            smci.magFilter = vk_filter(filter); smci.minFilter = vk_filter(filter);
            smci.addressModeU = smci.addressModeV = smci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
            vkCreateSampler(m_device, &smci, nullptr, &rt->m_sampler);

            // Optional depth attachment (for off-screen passes that need a depth test).
            rt->m_has_depth = depth != Format::None;
            VkFormat dfmt = VK_FORMAT_UNDEFINED;
            if (rt->m_has_depth)
            {
                dfmt = vk_format(depth);
                VkImageCreateInfo dici{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
                dici.imageType = VK_IMAGE_TYPE_2D; dici.format = dfmt; dici.extent = { (uint32_t)w, (uint32_t)h, 1 };
                dici.mipLevels = 1; dici.arrayLayers = 1; dici.samples = VK_SAMPLE_COUNT_1_BIT;
                dici.tiling = VK_IMAGE_TILING_OPTIMAL; dici.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
                vkCreateImage(m_device, &dici, nullptr, &rt->m_depth_image);
                VkMemoryRequirements dreq{}; vkGetImageMemoryRequirements(m_device, rt->m_depth_image, &dreq);
                VkMemoryAllocateInfo dai{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
                dai.allocationSize = dreq.size; dai.memoryTypeIndex = find_memory_type(dreq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
                vkAllocateMemory(m_device, &dai, nullptr, &rt->m_depth_mem);
                vkBindImageMemory(m_device, rt->m_depth_image, rt->m_depth_mem, 0);
                VkImageViewCreateInfo dvci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
                dvci.image = rt->m_depth_image; dvci.viewType = VK_IMAGE_VIEW_TYPE_2D; dvci.format = dfmt;
                dvci.subresourceRange = { VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, 1 };
                vkCreateImageView(m_device, &dvci, nullptr, &rt->m_depth_view);
            }

            rt->m_pass = get_render_pass(cfmt, dfmt, false);   // off-screen (sampled) target
            VkImageView atts[2] = { rt->m_view, rt->m_depth_view };
            VkFramebufferCreateInfo fbci{ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO };
            fbci.renderPass = rt->m_pass; fbci.attachmentCount = rt->m_has_depth ? 2u : 1u; fbci.pAttachments = atts;
            fbci.width = w; fbci.height = h; fbci.layers = 1;
            vkCreateFramebuffer(m_device, &fbci, nullptr, &rt->m_fb);

            rt->m_color.m_device = m_device; rt->m_color.m_view = rt->m_view; rt->m_color.m_sampler = rt->m_sampler; rt->m_color.m_owns = false;
            return rt;
        }

        // Builds an environment cubemap from an equirectangular HDRI: render the 6
        // faces with the EquirectToCubemap pipeline, then a full mip chain by
        // linear down-blits (so divergence-based LOD reads a blurred sky). Returns
        // a Texture owning the cube image/view/sampler.
        auto VulkanDevice::create_cubemap_from_hdri(const std::string& path) -> Ref<Texture>
        {
            auto tex = create_ref<VkTextureR>(); tex->m_device = m_device;
            const VkMemoryPropertyFlags host_vis = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
            const uint32_t FACE = 1024;
            const VkFormat cube_fmt = VK_FORMAT_R16G16B16A16_SFLOAT;
            uint32_t CUBE_MIPS = 1; for (uint32_t s = FACE; s > 1; s >>= 1) ++CUBE_MIPS;

            VkImageCreateInfo cci{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
            cci.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
            cci.imageType = VK_IMAGE_TYPE_2D; cci.format = cube_fmt; cci.extent = { FACE, FACE, 1 };
            cci.mipLevels = CUBE_MIPS; cci.arrayLayers = 6; cci.samples = VK_SAMPLE_COUNT_1_BIT;
            cci.tiling = VK_IMAGE_TILING_OPTIMAL;
            cci.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT
                      | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
            vkCreateImage(m_device, &cci, nullptr, &tex->m_image);
            VkMemoryRequirements creq{}; vkGetImageMemoryRequirements(m_device, tex->m_image, &creq);
            VkMemoryAllocateInfo cai{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
            cai.allocationSize = creq.size; cai.memoryTypeIndex = find_memory_type(creq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
            vkAllocateMemory(m_device, &cai, nullptr, &tex->m_mem);
            vkBindImageMemory(m_device, tex->m_image, tex->m_mem, 0);
            VkImageViewCreateInfo cvci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
            cvci.image = tex->m_image; cvci.viewType = VK_IMAGE_VIEW_TYPE_CUBE; cvci.format = cube_fmt;
            cvci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, CUBE_MIPS, 0, 6 };
            vkCreateImageView(m_device, &cvci, nullptr, &tex->m_view);
            VkSamplerCreateInfo csm{ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
            csm.magFilter = VK_FILTER_LINEAR; csm.minFilter = VK_FILTER_LINEAR;
            csm.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; csm.minLod = 0.0f; csm.maxLod = (float)CUBE_MIPS;
            csm.addressModeU = csm.addressModeV = csm.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
            vkCreateSampler(m_device, &csm, nullptr, &tex->m_sampler);

            int w = 0, h = 0, ch = 0;
            float* pixels = stbi_loadf(path.c_str(), &w, &h, &ch, 4);
            if (!pixels)
            {
                DONUT_WARN("Vulkan RHI: HDRI '{}' could not be loaded; using a dark background", path);
                VkCommandBufferAllocateInfo cbai{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO };
                cbai.commandPool = m_command_pool; cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; cbai.commandBufferCount = 1;
                VkCommandBuffer cmd; vkAllocateCommandBuffers(m_device, &cbai, &cmd);
                VkCommandBufferBeginInfo bi{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; bi.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
                vkBeginCommandBuffer(cmd, &bi);
                VkImageMemoryBarrier tb{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
                tb.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; tb.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
                tb.image = tex->m_image; tb.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, CUBE_MIPS, 0, 6 };
                tb.srcAccessMask = 0; tb.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
                vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &tb);
                VkClearColorValue dark{}; dark.float32[0] = 0.02f; dark.float32[1] = 0.02f; dark.float32[2] = 0.05f; dark.float32[3] = 1.0f;
                VkImageSubresourceRange rng{ VK_IMAGE_ASPECT_COLOR_BIT, 0, CUBE_MIPS, 0, 6 };
                vkCmdClearColorImage(cmd, tex->m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &dark, 1, &rng);
                VkImageMemoryBarrier rb = tb; rb.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; rb.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
                rb.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; rb.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
                vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &rb);
                vkEndCommandBuffer(cmd);
                VkSubmitInfo si{ VK_STRUCTURE_TYPE_SUBMIT_INFO }; si.commandBufferCount = 1; si.pCommandBuffers = &cmd;
                vkQueueSubmit(m_graphics_queue, 1, &si, VK_NULL_HANDLE); vkQueueWaitIdle(m_graphics_queue);
                vkFreeCommandBuffers(m_device, m_command_pool, 1, &cmd);
                return tex;
            }

            const VkFormat eq_fmt = VK_FORMAT_R16G16B16A16_SFLOAT;
            size_t texel_count = (size_t)w * h * 4;
            VkDeviceSize eq_size = (VkDeviceSize)texel_count * sizeof(uint16_t);
            VkBuffer eq_staging; VkDeviceMemory eq_staging_mem;
            create_buffer_raw(eq_size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, host_vis, eq_staging, eq_staging_mem);
            void* mp = nullptr; vkMapMemory(m_device, eq_staging_mem, 0, eq_size, 0, &mp);
            uint16_t* dst = (uint16_t*)mp;
            for (size_t i = 0; i < texel_count; ++i) { __fp16 hf = (__fp16)pixels[i]; std::memcpy(&dst[i], &hf, sizeof(uint16_t)); }
            vkUnmapMemory(m_device, eq_staging_mem);
            stbi_image_free(pixels);

            VkImage eq_image; VkDeviceMemory eq_mem;
            VkImageCreateInfo eci{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
            eci.imageType = VK_IMAGE_TYPE_2D; eci.format = eq_fmt; eci.extent = { (uint32_t)w, (uint32_t)h, 1 };
            eci.mipLevels = 1; eci.arrayLayers = 1; eci.samples = VK_SAMPLE_COUNT_1_BIT;
            eci.tiling = VK_IMAGE_TILING_OPTIMAL; eci.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
            vkCreateImage(m_device, &eci, nullptr, &eq_image);
            VkMemoryRequirements ereq{}; vkGetImageMemoryRequirements(m_device, eq_image, &ereq);
            VkMemoryAllocateInfo eai{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
            eai.allocationSize = ereq.size; eai.memoryTypeIndex = find_memory_type(ereq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
            vkAllocateMemory(m_device, &eai, nullptr, &eq_mem);
            vkBindImageMemory(m_device, eq_image, eq_mem, 0);
            VkImageView eq_view;
            VkImageViewCreateInfo evci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
            evci.image = eq_image; evci.viewType = VK_IMAGE_VIEW_TYPE_2D; evci.format = eq_fmt;
            evci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
            vkCreateImageView(m_device, &evci, nullptr, &eq_view);
            VkSampler eq_sampler;
            VkSamplerCreateInfo esm{ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO };
            esm.magFilter = VK_FILTER_LINEAR; esm.minFilter = VK_FILTER_LINEAR;
            esm.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
            esm.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
            esm.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
            vkCreateSampler(m_device, &esm, nullptr, &eq_sampler);

            VkImageView face_views[6];
            for (uint32_t i = 0; i < 6; ++i)
            {
                VkImageViewCreateInfo fvci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
                fvci.image = tex->m_image; fvci.viewType = VK_IMAGE_VIEW_TYPE_2D; fvci.format = cube_fmt;
                fvci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, i, 1 };
                vkCreateImageView(m_device, &fvci, nullptr, &face_views[i]);
            }

            VkAttachmentDescription color{};
            color.format = cube_fmt; color.samples = VK_SAMPLE_COUNT_1_BIT;
            color.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; color.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
            color.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; color.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
            color.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; color.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
            VkAttachmentReference ref{ 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
            VkSubpassDescription subpass{}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &ref;
            VkSubpassDependency dep{}; dep.srcSubpass = 0; dep.dstSubpass = VK_SUBPASS_EXTERNAL;
            dep.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dep.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
            dep.dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; dep.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
            VkRenderPass rp;
            VkRenderPassCreateInfo rpci{ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO };
            rpci.attachmentCount = 1; rpci.pAttachments = &color; rpci.subpassCount = 1; rpci.pSubpasses = &subpass; rpci.dependencyCount = 1; rpci.pDependencies = &dep;
            vkCreateRenderPass(m_device, &rpci, nullptr, &rp);
            VkFramebuffer face_fb[6];
            for (uint32_t i = 0; i < 6; ++i)
            {
                VkFramebufferCreateInfo fbci{ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO };
                fbci.renderPass = rp; fbci.attachmentCount = 1; fbci.pAttachments = &face_views[i]; fbci.width = FACE; fbci.height = FACE; fbci.layers = 1;
                vkCreateFramebuffer(m_device, &fbci, nullptr, &face_fb[i]);
            }

            VkDescriptorSetLayoutBinding binds[2]{};
            binds[0].binding = 0; binds[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; binds[0].descriptorCount = 1; binds[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
            binds[1].binding = 1; binds[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; binds[1].descriptorCount = 1; binds[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
            VkDescriptorSetLayout set_layout;
            VkDescriptorSetLayoutCreateInfo dslci{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO }; dslci.bindingCount = 2; dslci.pBindings = binds;
            vkCreateDescriptorSetLayout(m_device, &dslci, nullptr, &set_layout);
            VkDescriptorPoolSize psizes[2] = { { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 6 }, { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 6 } };
            VkDescriptorPool pool;
            VkDescriptorPoolCreateInfo dpci{ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO }; dpci.maxSets = 6; dpci.poolSizeCount = 2; dpci.pPoolSizes = psizes;
            vkCreateDescriptorPool(m_device, &dpci, nullptr, &pool);

            VkShaderModule vmod, fmod;
            create_shader_module("assets/shaders/generated/equirect_to_cubemap.vertexMain.spv", vmod);
            create_shader_module("assets/shaders/generated/equirect_to_cubemap.fragmentMain.spv", fmod);
            VkPipelineLayout playout;
            VkPipelineLayoutCreateInfo plci{ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO }; plci.setLayoutCount = 1; plci.pSetLayouts = &set_layout;
            vkCreatePipelineLayout(m_device, &plci, nullptr, &playout);
            VkPipelineShaderStageCreateInfo stages[2]{};
            stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;   stages[0].module = vmod; stages[0].pName = "main";
            stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; stages[1].module = fmod; stages[1].pName = "main";
            VkVertexInputBindingDescription vib{ 0, 12, VK_VERTEX_INPUT_RATE_VERTEX };
            VkVertexInputAttributeDescription via{ 0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0 };
            VkPipelineVertexInputStateCreateInfo vin{ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO };
            vin.vertexBindingDescriptionCount = 1; vin.pVertexBindingDescriptions = &vib; vin.vertexAttributeDescriptionCount = 1; vin.pVertexAttributeDescriptions = &via;
            VkPipelineInputAssemblyStateCreateInfo ia{ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO }; ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
            VkViewport vp{ 0, 0, (float)FACE, (float)FACE, 0, 1 }; VkRect2D sc{ { 0, 0 }, { FACE, FACE } };
            VkPipelineViewportStateCreateInfo vps{ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO }; vps.viewportCount = 1; vps.pViewports = &vp; vps.scissorCount = 1; vps.pScissors = &sc;
            VkPipelineRasterizationStateCreateInfo rs{ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO }; rs.polygonMode = VK_POLYGON_MODE_FILL; rs.cullMode = VK_CULL_MODE_NONE; rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; rs.lineWidth = 1.0f;
            VkPipelineMultisampleStateCreateInfo ms{ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO }; ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
            VkPipelineColorBlendAttachmentState cba{}; cba.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
            VkPipelineColorBlendStateCreateInfo cb{ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO }; cb.attachmentCount = 1; cb.pAttachments = &cba;
            VkPipeline pipeline;
            VkGraphicsPipelineCreateInfo gpci{ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO };
            gpci.stageCount = 2; gpci.pStages = stages; gpci.pVertexInputState = &vin; gpci.pInputAssemblyState = &ia; gpci.pViewportState = &vps;
            gpci.pRasterizationState = &rs; gpci.pMultisampleState = &ms; gpci.pColorBlendState = &cb; gpci.layout = playout; gpci.renderPass = rp; gpci.subpass = 0;
            vkCreateGraphicsPipelines(m_device, VK_NULL_HANDLE, 1, &gpci, nullptr, &pipeline);
            vkDestroyShaderModule(m_device, vmod, nullptr); vkDestroyShaderModule(m_device, fmod, nullptr);

            float cube_verts[] = {
                -1,1,-1, -1,-1,-1, 1,-1,-1, 1,-1,-1, 1,1,-1, -1,1,-1,
                -1,-1,1, -1,-1,-1, -1,1,-1, -1,1,-1, -1,1,1, -1,-1,1,
                 1,-1,-1, 1,-1,1, 1,1,1, 1,1,1, 1,1,-1, 1,-1,-1,
                -1,-1,1, -1,1,1, 1,1,1, 1,1,1, 1,-1,1, -1,-1,1,
                -1,1,-1, 1,1,-1, 1,1,1, 1,1,1, -1,1,1, -1,1,-1,
                -1,-1,-1, -1,-1,1, 1,-1,-1, 1,-1,-1, -1,-1,1, 1,-1,1,
            };
            VkBuffer cube_vb; VkDeviceMemory cube_vb_mem;
            create_buffer_raw(sizeof(cube_verts), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, host_vis, cube_vb, cube_vb_mem);
            vkMapMemory(m_device, cube_vb_mem, 0, sizeof(cube_verts), 0, &mp); std::memcpy(mp, cube_verts, sizeof(cube_verts)); vkUnmapMemory(m_device, cube_vb_mem);

            glm::mat4 proj = glm::perspective(glm::radians(90.0f), 1.0f, 0.1f, 10.0f);
            proj[1][1] *= -1.0f;
            glm::mat4 views[6] = {
                glm::lookAt(glm::vec3(0), glm::vec3( 1, 0, 0), glm::vec3(0, -1, 0)),
                glm::lookAt(glm::vec3(0), glm::vec3(-1, 0, 0), glm::vec3(0, -1, 0)),
                glm::lookAt(glm::vec3(0), glm::vec3( 0, 1, 0), glm::vec3(0, 0, 1)),
                glm::lookAt(glm::vec3(0), glm::vec3( 0, -1, 0), glm::vec3(0, 0, -1)),
                glm::lookAt(glm::vec3(0), glm::vec3( 0, 0, 1), glm::vec3(0, -1, 0)),
                glm::lookAt(glm::vec3(0), glm::vec3( 0, 0, -1), glm::vec3(0, -1, 0)),
            };
            VkBuffer ubo[6]; VkDeviceMemory ubo_mem[6]; VkDescriptorSet sets[6];
            for (uint32_t i = 0; i < 6; ++i)
            {
                create_buffer_raw(128, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, host_vis, ubo[i], ubo_mem[i]);
                glm::mat4 mats[2] = { glm::transpose(proj), glm::transpose(views[i]) };
                vkMapMemory(m_device, ubo_mem[i], 0, 128, 0, &mp); std::memcpy(mp, mats, 128); vkUnmapMemory(m_device, ubo_mem[i]);
                VkDescriptorSetAllocateInfo dsai{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO }; dsai.descriptorPool = pool; dsai.descriptorSetCount = 1; dsai.pSetLayouts = &set_layout;
                vkAllocateDescriptorSets(m_device, &dsai, &sets[i]);
                VkDescriptorBufferInfo buf_info{ ubo[i], 0, VK_WHOLE_SIZE };
                VkDescriptorImageInfo img_info{ eq_sampler, eq_view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL };
                VkWriteDescriptorSet ws[2]{};
                ws[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; ws[0].dstSet = sets[i]; ws[0].dstBinding = 0; ws[0].descriptorCount = 1; ws[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; ws[0].pBufferInfo = &buf_info;
                ws[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; ws[1].dstSet = sets[i]; ws[1].dstBinding = 1; ws[1].descriptorCount = 1; ws[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; ws[1].pImageInfo = &img_info;
                vkUpdateDescriptorSets(m_device, 2, ws, 0, nullptr);
            }

            VkCommandBufferAllocateInfo cbai{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO };
            cbai.commandPool = m_command_pool; cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; cbai.commandBufferCount = 1;
            VkCommandBuffer cmd; vkAllocateCommandBuffers(m_device, &cbai, &cmd);
            VkCommandBufferBeginInfo bi{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; bi.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
            vkBeginCommandBuffer(cmd, &bi);
            VkImageMemoryBarrier to_dst{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
            to_dst.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; to_dst.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
            to_dst.image = eq_image; to_dst.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
            to_dst.srcAccessMask = 0; to_dst.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
            vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &to_dst);
            VkBufferImageCopy copy{}; copy.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 }; copy.imageExtent = { (uint32_t)w, (uint32_t)h, 1 };
            vkCmdCopyBufferToImage(cmd, eq_staging, eq_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &copy);
            VkImageMemoryBarrier to_read = to_dst; to_read.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; to_read.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
            to_read.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; to_read.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
            vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &to_read);

            VkClearValue clear{}; clear.color = { { 0, 0, 0, 1 } };
            for (uint32_t i = 0; i < 6; ++i)
            {
                VkRenderPassBeginInfo rpbi{ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO };
                rpbi.renderPass = rp; rpbi.framebuffer = face_fb[i]; rpbi.renderArea = { { 0, 0 }, { FACE, FACE } }; rpbi.clearValueCount = 1; rpbi.pClearValues = &clear;
                vkCmdBeginRenderPass(cmd, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
                vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
                vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, playout, 0, 1, &sets[i], 0, nullptr);
                VkDeviceSize off = 0; vkCmdBindVertexBuffers(cmd, 0, 1, &cube_vb, &off);
                vkCmdDraw(cmd, 36, 1, 0, 0);
                vkCmdEndRenderPass(cmd);
            }

            {
                VkImageMemoryBarrier src0{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
                src0.image = tex->m_image; src0.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 6 };
                src0.oldLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; src0.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
                src0.srcAccessMask = VK_ACCESS_SHADER_READ_BIT; src0.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
                vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &src0);
                int32_t mipW = (int32_t)FACE, mipH = (int32_t)FACE;
                for (uint32_t m = 1; m < CUBE_MIPS; ++m)
                {
                    int32_t nW = mipW > 1 ? mipW / 2 : 1, nH = mipH > 1 ? mipH / 2 : 1;
                    VkImageMemoryBarrier bd{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
                    bd.image = tex->m_image; bd.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, m, 1, 0, 6 };
                    bd.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; bd.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
                    bd.srcAccessMask = 0; bd.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
                    vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &bd);
                    VkImageBlit blit{};
                    blit.srcOffsets[1] = { mipW, mipH, 1 }; blit.srcSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, m - 1, 0, 6 };
                    blit.dstOffsets[1] = { nW, nH, 1 };     blit.dstSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, m, 0, 6 };
                    vkCmdBlitImage(cmd, tex->m_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, tex->m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_LINEAR);
                    VkImageMemoryBarrier bs{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
                    bs.image = tex->m_image; bs.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, m, 1, 0, 6 };
                    bs.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; bs.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
                    bs.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; bs.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
                    vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &bs);
                    mipW = nW; mipH = nH;
                }
                VkImageMemoryBarrier fin{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER };
                fin.image = tex->m_image; fin.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, CUBE_MIPS, 0, 6 };
                fin.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL; fin.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
                fin.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT; fin.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
                vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &fin);
            }

            vkEndCommandBuffer(cmd);
            VkSubmitInfo si{ VK_STRUCTURE_TYPE_SUBMIT_INFO }; si.commandBufferCount = 1; si.pCommandBuffers = &cmd;
            vkQueueSubmit(m_graphics_queue, 1, &si, VK_NULL_HANDLE); vkQueueWaitIdle(m_graphics_queue);

            vkFreeCommandBuffers(m_device, m_command_pool, 1, &cmd);
            for (uint32_t i = 0; i < 6; ++i) { vkDestroyBuffer(m_device, ubo[i], nullptr); vkFreeMemory(m_device, ubo_mem[i], nullptr); vkDestroyFramebuffer(m_device, face_fb[i], nullptr); vkDestroyImageView(m_device, face_views[i], nullptr); }
            vkDestroyBuffer(m_device, cube_vb, nullptr); vkFreeMemory(m_device, cube_vb_mem, nullptr);
            vkDestroyPipeline(m_device, pipeline, nullptr); vkDestroyPipelineLayout(m_device, playout, nullptr);
            vkDestroyDescriptorPool(m_device, pool, nullptr); vkDestroyDescriptorSetLayout(m_device, set_layout, nullptr);
            vkDestroyRenderPass(m_device, rp, nullptr);
            vkDestroySampler(m_device, eq_sampler, nullptr); vkDestroyImageView(m_device, eq_view, nullptr);
            vkDestroyImage(m_device, eq_image, nullptr); vkFreeMemory(m_device, eq_mem, nullptr);
            vkDestroyBuffer(m_device, eq_staging, nullptr); vkFreeMemory(m_device, eq_staging_mem, nullptr);
            DONUT_INFO("Vulkan RHI: HDRI cubemap built from {} ({}x{} equirect -> {}^2 cube)", path, w, h, (int)FACE);
            return tex;
        }

        auto VulkanDevice::create_pipeline(const PipelineDesc& desc) -> Ref<Pipeline>
        {
            auto p = create_ref<VkPipelineR>(); p->m_device = m_device; p->m_resources = desc.resources;

            std::vector<VkDescriptorSetLayoutBinding> binds;
            for (const auto& r : desc.resources)
            {
                VkDescriptorSetLayoutBinding b{};
                b.binding = r.binding; b.descriptorCount = 1;
                b.descriptorType = r.kind == ResourceKind::UniformBuffer ? VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER : VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
                b.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
                binds.push_back(b);
            }
            VkDescriptorSetLayoutCreateInfo dslci{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO };
            dslci.bindingCount = (uint32_t)binds.size(); dslci.pBindings = binds.data();
            vkCreateDescriptorSetLayout(m_device, &dslci, nullptr, &p->m_set_layout);
            VkPipelineLayoutCreateInfo plci{ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO };
            plci.setLayoutCount = 1; plci.pSetLayouts = &p->m_set_layout;
            vkCreatePipelineLayout(m_device, &plci, nullptr, &p->m_layout);

            VkShaderModule vmod = VK_NULL_HANDLE, fmod = VK_NULL_HANDLE;
            if (!create_shader_module("assets/shaders/generated/" + desc.shader + ".vertexMain.spv", vmod) ||
                !create_shader_module("assets/shaders/generated/" + desc.shader + ".fragmentMain.spv", fmod))
            { DONUT_ERROR("Vulkan RHI: shader '{}' modules failed", desc.shader); return p; }
            VkPipelineShaderStageCreateInfo stages[2]{};
            stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;   stages[0].module = vmod; stages[0].pName = "main";
            stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; stages[1].module = fmod; stages[1].pName = "main";

            VkVertexInputBindingDescription vib{ 0, desc.vertex_layout.stride, VK_VERTEX_INPUT_RATE_VERTEX };
            std::vector<VkVertexInputAttributeDescription> vias;
            for (const auto& a : desc.vertex_layout.attributes)
                vias.push_back({ a.location, 0, vk_attr_format(a.components), a.offset });
            VkPipelineVertexInputStateCreateInfo vin{ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO };
            vin.vertexBindingDescriptionCount = desc.vertex_layout.stride ? 1 : 0; vin.pVertexBindingDescriptions = &vib;
            vin.vertexAttributeDescriptionCount = (uint32_t)vias.size(); vin.pVertexAttributeDescriptions = vias.data();

            VkPipelineInputAssemblyStateCreateInfo ia{ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO }; ia.topology = vk_topology(desc.topology);
            VkPipelineViewportStateCreateInfo vps{ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO }; vps.viewportCount = 1; vps.scissorCount = 1;
            VkDynamicState dyn[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
            VkPipelineDynamicStateCreateInfo dsci{ VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO }; dsci.dynamicStateCount = 2; dsci.pDynamicStates = dyn;
            VkPipelineRasterizationStateCreateInfo rs{ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO };
            rs.polygonMode = VK_POLYGON_MODE_FILL; rs.cullMode = vk_cull(desc.cull); rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; rs.lineWidth = 1.0f;
            VkPipelineMultisampleStateCreateInfo ms{ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO }; ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
            VkPipelineDepthStencilStateCreateInfo ds{ VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO };
            ds.depthTestEnable = desc.depth_test ? VK_TRUE : VK_FALSE; ds.depthWriteEnable = desc.depth_write ? VK_TRUE : VK_FALSE; ds.depthCompareOp = vk_compare(desc.depth_op);
            VkPipelineColorBlendAttachmentState cba{};
            cba.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
            if (desc.blend == BlendMode::AlphaBlend)
            {
                cba.blendEnable = VK_TRUE;
                cba.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; cba.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; cba.colorBlendOp = VK_BLEND_OP_ADD;
                cba.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; cba.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; cba.alphaBlendOp = VK_BLEND_OP_ADD;
            }
            VkPipelineColorBlendStateCreateInfo cb{ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO }; cb.attachmentCount = 1; cb.pAttachments = &cba;

            VkGraphicsPipelineCreateInfo gpci{ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO };
            gpci.stageCount = 2; gpci.pStages = stages;
            gpci.pVertexInputState = &vin; gpci.pInputAssemblyState = &ia; gpci.pViewportState = &vps;
            gpci.pRasterizationState = &rs; gpci.pMultisampleState = &ms; gpci.pColorBlendState = &cb; gpci.pDynamicState = &dsci;
            // Resolve the target's attachment signature to a (cached) render pass.
            // Pipeline<->pass compatibility is by attachment format, so this is the
            // same pass the matching swapchain / render target renders into.
            VkFormat pcolor = (desc.target.color == Format::Swapchain) ? m_swapchain_format : vk_format(desc.target.color);
            VkFormat pdepth = (desc.target.depth == Format::None) ? VK_FORMAT_UNDEFINED : vk_format(desc.target.depth);
            bool present = desc.target.color == Format::Swapchain;
            if (pdepth != VK_FORMAT_UNDEFINED) gpci.pDepthStencilState = &ds;
            gpci.layout = p->m_layout;
            gpci.renderPass = get_render_pass(pcolor, pdepth, present);
            gpci.subpass = 0;
            VkResult pr = vkCreateGraphicsPipelines(m_device, VK_NULL_HANDLE, 1, &gpci, nullptr, &p->m_pipeline);
            vkDestroyShaderModule(m_device, vmod, nullptr); vkDestroyShaderModule(m_device, fmod, nullptr);
            if (pr != VK_SUCCESS) DONUT_ERROR("Vulkan RHI: pipeline '{}' creation failed ({})", desc.shader, (int)pr);
            return p;
        }

        auto VulkanDevice::begin_frame(const glm::vec4&) -> CommandList*
        {
            if (m_device == VK_NULL_HANDLE) return nullptr;
            vkWaitForFences(m_device, 1, &m_in_flight[m_current_frame], VK_TRUE, UINT64_MAX);
            VkResult r = vkAcquireNextImageKHR(m_device, m_swapchain, UINT64_MAX, m_image_available[m_current_frame], VK_NULL_HANDLE, &m_image_index);
            if (r == VK_ERROR_OUT_OF_DATE_KHR) { recreate_swapchain(); return nullptr; }
            if (r != VK_SUCCESS && r != VK_SUBOPTIMAL_KHR) { DONUT_ERROR("Vulkan RHI: acquire failed ({})", (int)r); return nullptr; }
            if (m_images_in_flight[m_image_index] != VK_NULL_HANDLE)
                vkWaitForFences(m_device, 1, &m_images_in_flight[m_image_index], VK_TRUE, UINT64_MAX);
            m_images_in_flight[m_image_index] = m_in_flight[m_current_frame];
            if (m_geo_in_use != VK_NULL_HANDLE)
                vkWaitForFences(m_device, 1, &m_geo_in_use, VK_TRUE, UINT64_MAX);

            vkResetDescriptorPool(m_device, m_frame_pools[m_current_frame], 0);
            VkCommandBuffer cmd = m_command_buffers[m_current_frame];
            vkResetCommandBuffer(cmd, 0);
            VkCommandBufferBeginInfo bi{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO };
            vkBeginCommandBuffer(cmd, &bi);

            m_cmds.m_device = m_device; m_cmds.m_cmd = cmd;
            m_cmds.m_swapchain_rp = m_swapchain_rp;
            m_cmds.m_swapchain_fb = m_framebuffers[m_image_index]; m_cmds.m_extent = m_extent;
            m_cmds.m_frame_pool = m_frame_pools[m_current_frame]; m_cmds.m_pipe = nullptr;
            return &m_cmds;
        }

        auto VulkanDevice::end_frame() -> void
        {
            VkCommandBuffer cmd = m_command_buffers[m_current_frame];
            vkEndCommandBuffer(cmd);
            VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
            VkSubmitInfo submit{ VK_STRUCTURE_TYPE_SUBMIT_INFO };
            submit.waitSemaphoreCount = 1; submit.pWaitSemaphores = &m_image_available[m_current_frame]; submit.pWaitDstStageMask = &wait_stage;
            submit.commandBufferCount = 1; submit.pCommandBuffers = &cmd;
            submit.signalSemaphoreCount = 1; submit.pSignalSemaphores = &m_render_finished[m_image_index];
            vkResetFences(m_device, 1, &m_in_flight[m_current_frame]);
            if (vkQueueSubmit(m_graphics_queue, 1, &submit, m_in_flight[m_current_frame]) != VK_SUCCESS)
            { DONUT_ERROR("Vulkan RHI: queue submit failed"); return; }
            m_geo_in_use = m_in_flight[m_current_frame];

            VkPresentInfoKHR present{ VK_STRUCTURE_TYPE_PRESENT_INFO_KHR };
            present.waitSemaphoreCount = 1; present.pWaitSemaphores = &m_render_finished[m_image_index];
            present.swapchainCount = 1; present.pSwapchains = &m_swapchain; present.pImageIndices = &m_image_index;
            VkResult r = vkQueuePresentKHR(m_present_queue, &present);
            if (r == VK_ERROR_OUT_OF_DATE_KHR || r == VK_SUBOPTIMAL_KHR || m_framebuffer_resized)
            { m_framebuffer_resized = false; recreate_swapchain(); }
            m_current_frame = (m_current_frame + 1) % MAX_FRAMES_IN_FLIGHT;
        }

        auto VulkanDevice::init_imgui() -> void
        {
            VkDescriptorPoolSize pool_size{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 };
            VkDescriptorPoolCreateInfo dpci{ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO };
            dpci.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; dpci.maxSets = 1000;
            dpci.poolSizeCount = 1; dpci.pPoolSizes = &pool_size;
            vkCreateDescriptorPool(m_device, &dpci, nullptr, &m_imgui_pool);

            IMGUI_CHECKVERSION(); ImGui::CreateContext();
            ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
            ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_DockingEnable;
            ImGui::StyleColorsDark();
            ImGui_ImplGlfw_InitForVulkan(m_window, true);
            ImGui_ImplVulkan_InitInfo info{};
            info.ApiVersion = VK_API_VERSION_1_2; info.Instance = m_instance; info.PhysicalDevice = m_physical;
            info.Device = m_device; info.QueueFamily = m_graphics_family; info.Queue = m_graphics_queue;
            info.DescriptorPool = m_imgui_pool; info.RenderPass = m_swapchain_rp;
            info.MinImageCount = 2; info.ImageCount = (uint32_t)m_images.size(); info.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
            if (!ImGui_ImplVulkan_Init(&info)) { DONUT_ERROR("Vulkan RHI: ImGui_ImplVulkan_Init failed"); return; }
            m_imgui = true;
            DONUT_INFO("Vulkan RHI: ImGui backend initialized");
        }

        auto VulkanDevice::imgui_new_frame() -> void
        {
            if (!m_imgui) return;
            ImGui_ImplVulkan_NewFrame(); ImGui_ImplGlfw_NewFrame(); ImGui::NewFrame();
        }

        auto VulkanDevice::imgui_render(CommandList& cmds) -> void
        {
            if (!m_imgui) return;
            ImGui::Render();
            ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), static_cast<VkCommandListR&>(cmds).m_cmd);
        }

        auto VulkanDevice::shutdown() -> void
        {
            if (m_device == VK_NULL_HANDLE)
            {
                if (m_instance && m_surface) { vkDestroySurfaceKHR(m_instance, m_surface, nullptr); m_surface = VK_NULL_HANDLE; }
                if (m_instance) { vkDestroyInstance(m_instance, nullptr); m_instance = VK_NULL_HANDLE; }
                return;
            }
            vkDeviceWaitIdle(m_device);
            if (m_imgui) { ImGui_ImplVulkan_Shutdown(); ImGui_ImplGlfw_Shutdown(); ImGui::DestroyContext(); m_imgui = false; }
            if (m_imgui_pool) vkDestroyDescriptorPool(m_device, m_imgui_pool, nullptr);
            for (auto p : m_frame_pools) vkDestroyDescriptorPool(m_device, p, nullptr);
            m_frame_pools.clear();
            for (auto s : m_render_finished) vkDestroySemaphore(m_device, s, nullptr);
            for (auto s : m_image_available) vkDestroySemaphore(m_device, s, nullptr);
            for (auto f : m_in_flight)       vkDestroyFence(m_device, f, nullptr);
            m_render_finished.clear(); m_image_available.clear(); m_in_flight.clear();
            if (m_command_pool) vkDestroyCommandPool(m_device, m_command_pool, nullptr);
            for (auto& [key, rp] : m_pass_cache) vkDestroyRenderPass(m_device, rp, nullptr);
            m_pass_cache.clear(); m_swapchain_rp = VK_NULL_HANDLE;
            cleanup_swapchain();
            vkDestroyDevice(m_device, nullptr); m_device = VK_NULL_HANDLE;
            if (m_surface)  vkDestroySurfaceKHR(m_instance, m_surface, nullptr);
            if (m_instance) vkDestroyInstance(m_instance, nullptr);
            m_surface = VK_NULL_HANDLE; m_instance = VK_NULL_HANDLE;
        }
    }

    auto create_vulkan_device() -> Scope<Device> { return create_scope<VulkanDevice>(); }

    auto vulkan_prepare_glfw() -> void
    {
#ifdef __APPLE__
        if (!getenv("VK_ICD_FILENAMES"))
            setenv("VK_ICD_FILENAMES", "/opt/homebrew/etc/vulkan/icd.d/MoltenVK_icd.json", 0);
        if (!getenv("VK_LAYER_PATH"))
            setenv("VK_LAYER_PATH", "/opt/homebrew/share/vulkan/explicit_layer.d", 0);
        if (!getenv("DYLD_LIBRARY_PATH"))
            setenv("DYLD_LIBRARY_PATH", "/opt/homebrew/lib", 0);
#endif
        glfwInitVulkanLoader(vkGetInstanceProcAddr);
    }
}