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#pragma once
#include <glm/glm.hpp>
#include <functional>
#include <string>
namespace Donut
{
auto vulkan_prepare_glfw() -> void;
class VulkanRenderer
{
public:
VulkanRenderer();
~VulkanRenderer();
auto init(void* glfwWindow, int width, int height) -> bool;
auto shutdown() -> void;
auto init_im_gui() -> bool;
auto draw_frame(const glm::vec4& clearColor, const std::function<void()>& buildUI = {}) -> void;
auto on_resize(int width, int height) -> void;
auto set_hdri(const std::string& path) -> void;
auto current_hdri() const -> const std::string&;
auto set_free_fly(bool enabled) -> void;
auto is_free_fly() const -> bool;
auto set_scene_mode(bool enabled) -> void;
auto is_scene_mode() const -> bool;
private:
struct Impl;
Impl* m_impl = nullptr;
};
}
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