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#include "vulkan_renderer_api.h"
namespace Donut
{
void VulkanRendererAPI::init()
{
}
void VulkanRendererAPI::set_viewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height)
{
}
void VulkanRendererAPI::set_clear_color(const glm::vec4& color)
{
}
void VulkanRendererAPI::clear()
{
}
void VulkanRendererAPI::enable_depth_test()
{
}
void VulkanRendererAPI::disable_depth_test()
{
}
void VulkanRendererAPI::set_face_culling(bool enabled)
{
}
void VulkanRendererAPI::enable_blending()
{
}
void VulkanRendererAPI::disable_blending()
{
}
void VulkanRendererAPI::draw_indexed(const Ref<VertexArray>& vertex_array, uint32_t index_count)
{
}
void VulkanRendererAPI::draw_arrays(uint32_t vertex_count, uint32_t first)
{
}
void VulkanRendererAPI::draw_lines(const Ref<VertexArray>& vertex_array, uint32_t index_count)
{
}
void VulkanRendererAPI::bind_texture(uint32_t texture_id, uint32_t slot)
{
}
void VulkanRendererAPI::bind_image_texture(uint32_t texture_id, uint32_t slot, bool read_only)
{
}
void VulkanRendererAPI::read_pixels(uint32_t x, uint32_t y, uint32_t width, uint32_t height,
uint32_t format, uint32_t type, void* pixels)
{
}
};
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