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#pragma once
#include "core/memory.h"
#include "rendering/renderer.h"
namespace Donut
{
class VulkanRendererAPI
: public RendererAPI
{
public:
virtual auto init() -> void override;
virtual void set_viewport(uint32_t x, uint32_t y,
uint32_t width, uint32_t height) override;
virtual auto set_clear_color(const glm::vec4& color) -> void override;
virtual auto clear() -> void override;
virtual auto enable_depth_test() -> void override;
virtual auto disable_depth_test() -> void override;
virtual auto set_face_culling(bool enabled) -> void override;
virtual auto enable_blending() -> void override;
virtual auto disable_blending() -> void override;
virtual void draw_indexed(const Ref<VertexArray>& vertex_array,
uint32_t index_count = 0) override;
virtual void draw_arrays(uint32_t vertex_count,
uint32_t first = 0) override;
virtual void draw_lines(const Ref<VertexArray>& vertex_array,
uint32_t index_count = 0) override;
virtual void bind_texture(uint32_t texture_id,
uint32_t slot = 0) override;
virtual void bind_image_texture(uint32_t texture_id,
uint32_t slot = 0,
bool read_only = false) override;
virtual void read_pixels(uint32_t x, uint32_t y, uint32_t width, uint32_t height,
uint32_t format, uint32_t type, void* pixels) override;
};
};
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