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#pragma once
namespace Donut
{
// Which graphics backend the app runs on, selected once at startup (from
// settings) before the window is created. The rendering itself goes through
// the RHI (rendering/rhi.h) and the shared renderers; this is only the
// backend selector the window + application branch on.
class RendererAPI
{
public:
enum class API
{
None = 0,
OpenGL = 1,
Vulkan = 2,
};
static auto get_api() -> API { return s_api; }
static auto set_api(API api) -> void { s_api = api; }
private:
inline static API s_api = API::None;
};
}
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