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path: root/src/rendering/render_path.cpp
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#include "render_path.h"

#include "scene/scene.h"
#include "core/log.h"

#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "stb_image_write.h"

#include <glm/gtc/matrix_transform.hpp>
#include <algorithm>
#include <cmath>
#include <filesystem>
#include <ctime>
#include <cstdio>
#include <vector>

namespace Donut
{
    auto RenderPath::init(RHI::Device& device, const std::string& hdri_path) -> bool
    {
        m_device = &device;
        m_hdri_path = hdri_path;
        m_cubemap = device.create_cubemap_from_hdri(hdri_path);

        m_scene_renderer = create_scope<SceneRenderer>();
        m_scene_renderer->init(device);
        m_black_hole_renderer = create_scope<BlackHoleRenderer>();
        m_black_hole_renderer->init(device);
        return true;
    }

    auto RenderPath::sync_hdri(const std::string& hdri_path) -> void
    {
        if (hdri_path == m_hdri_path || !m_device) return;
        m_device->wait_idle();
        m_cubemap = m_device->create_cubemap_from_hdri(hdri_path);   // old cube freed after idle
        m_hdri_path = hdri_path;
    }

    auto RenderPath::render(RHI::CommandList& cmd, Scene& scene, View view,
                            int fb_width, int fb_height, bool moving, float time) -> void
    {
        const glm::vec4 clear(0.05f, 0.06f, 0.10f, 1.0f);

        // the black hole is the only view with an off-screen pass; it renders (and
        // runs the expensive geodesic) ONLY when the view is Simulation. scene and
        // none are a single swapchain pass — none draws nothing (empty viewport).
        if (view != View::BlackHole)
        {
            cmd.begin_render_pass(nullptr, clear);
            if (view == View::Scene)
            {
                // projection was set by the Application this frame (shared with the gizmo).
                CameraView cv;
                cv.view       = scene.scene_camera.get_view_matrix();
                cv.projection = scene.scene_camera.get_projection_matrix();
                cv.position   = scene.scene_camera.get_orbital_position();
                cv.fb_width   = fb_width; cv.fb_height = fb_height;
                m_scene_renderer->render(cmd, cv, scene.objects, scene.selected_object, m_cubemap.get());
            }
            m_device->imgui_render(cmd);
            cmd.end_render_pass();
        }
        else
        {
            GeodesicView gv;
            glm::vec3 pos, fwd;
            if (scene.sim_camera.get_camera_mode() == CameraMode::FPS)
            {
                pos = scene.sim_camera.get_position();
                fwd = scene.sim_camera.get_forward_direction();
            }
            else
            {
                pos = scene.sim_camera.get_orbital_position();
                fwd = glm::normalize(scene.sim_camera.get_orbital_target() - pos);
            }
            glm::vec3 right = glm::normalize(glm::cross(fwd, glm::vec3(0, 1, 0)));
            gv.position = pos; gv.right = right; gv.up = glm::cross(right, fwd); gv.forward = fwd;
            gv.tan_half_fov = (float)tan(glm::radians(scene.black_hole.fov_degrees * 0.5f));
            gv.aspect = (float)BlackHoleRenderer::GEO_HI_W / (float)BlackHoleRenderer::GEO_HI_H;
            gv.moving = moving;
            gv.time = time;

            m_black_hole_renderer->render_geodesic(cmd, gv, scene.black_hole, scene.objects, m_cubemap.get());
            cmd.begin_render_pass(nullptr, clear);
            m_black_hole_renderer->blit(cmd, fb_width, fb_height);
            m_device->imgui_render(cmd);
            cmd.end_render_pass();
        }
    }

    auto RenderPath::shutdown() -> void
    {
        m_scene_renderer.reset();
        m_black_hole_renderer.reset();
        m_cubemap.reset();
        // backend-specific HDRI/GPU resource cleanup is the device's job (see e.g.
        // the OpenGL device clearing the HDRIManager texture cache on shutdown).
    }

    // Portable Float Map: a raw RGB float image (the actual physical values). its
    // raster is bottom-up; -1.0 scale flags little-endian.
    static auto write_pfm(const std::string& path, int w, int h, const std::vector<float>& rgba) -> bool
    {
        std::FILE* f = std::fopen(path.c_str(), "wb");
        if (!f) return false;
        std::fprintf(f, "PF\n%d %d\n-1.0\n", w, h);
        std::vector<float> rgb((size_t)w * 3);
        for (int y = h - 1; y >= 0; --y)
        {
            const float* src = &rgba[(size_t)y * w * 4];
            for (int x = 0; x < w; ++x) { rgb[x*3+0] = src[x*4+0]; rgb[x*3+1] = src[x*4+1]; rgb[x*3+2] = src[x*4+2]; }
            std::fwrite(rgb.data(), sizeof(float), (size_t)w * 3, f);
        }
        std::fclose(f);
        return true;
    }

    // CSV grid of the scalar value (the R channel), one image row per text line.
    static auto write_csv(const std::string& path, int w, int h, const std::vector<float>& rgba) -> bool
    {
        std::FILE* f = std::fopen(path.c_str(), "wb");
        if (!f) return false;
        for (int y = 0; y < h; ++y)
        {
            for (int x = 0; x < w; ++x) std::fprintf(f, x ? ",%g" : "%g", rgba[((size_t)y * w + x) * 4]);
            std::fputc('\n', f);
        }
        std::fclose(f);
        return true;
    }

    auto RenderPath::export_frame(Scene& scene, const ExportConfig& cfg) -> int
    {
        if (!m_device) return 0;
        const int  w = std::max(cfg.width, 1), h = std::max(cfg.height, 1);
        const bool raw = cfg.format != ExportFormat::Png;   // pfm / csv want physical values
        auto target = m_device->create_render_target(
            w, h, raw ? RHI::Format::RGBA32F : RHI::Format::RGBA8, RHI::Format::None, RHI::Filter::Nearest);

        // full-quality geodesic view from the sim camera (moving = false = settled).
        GeodesicView gv;
        glm::vec3 pos, fwd;
        if (scene.sim_camera.get_camera_mode() == CameraMode::FPS)
        { pos = scene.sim_camera.get_position(); fwd = scene.sim_camera.get_forward_direction(); }
        else
        { pos = scene.sim_camera.get_orbital_position(); fwd = glm::normalize(scene.sim_camera.get_orbital_target() - pos); }
        glm::vec3 right = glm::normalize(glm::cross(fwd, glm::vec3(0, 1, 0)));
        gv.position = pos; gv.right = right; gv.up = glm::cross(right, fwd); gv.forward = fwd;
        gv.tan_half_fov = (float)tan(glm::radians(scene.black_hole.fov_degrees * 0.5f));
        gv.aspect = (float)w / (float)h;
        gv.moving = false;
        gv.time = 0.0f;

        std::error_code ec; std::filesystem::create_directories(cfg.directory, ec);   // lowk dc, the write below complains if it mattered
        char stamp[32]; std::time_t t = std::time(nullptr);
        std::strftime(stamp, sizeof(stamp), "%Y%m%d_%H%M%S", std::localtime(&t));
        const char* ext = cfg.format == ExportFormat::Pfm ? "pfm" : cfg.format == ExportFormat::Csv ? "csv" : "png";

        int written = 0;
        std::vector<uint8_t> px8; std::vector<float> pxf;
        auto do_channel = [&](bool enabled, int channel, const char* name)
        {
            if (!enabled) return;
            m_device->run_offscreen([&](RHI::CommandList& cmd) {
                m_black_hole_renderer->render_export(cmd, target.get(), gv, scene.black_hole,
                                                     scene.objects, m_cubemap.get(), channel, raw);
            });
            std::string path = cfg.directory + "/donut_" + name + "_" + stamp + "." + ext;
            bool ok;
            if (cfg.format == ExportFormat::Png)
            { m_device->read_render_target(target.get(), px8); ok = stbi_write_png(path.c_str(), w, h, 4, px8.data(), w * 4) != 0; }
            else
            {
                m_device->read_render_target_float(target.get(), pxf);
                ok = (cfg.format == ExportFormat::Pfm) ? write_pfm(path, w, h, pxf) : write_csv(path, w, h, pxf);
            }
            if (ok) { DONUT_INFO("Exported {}", path); ++written; } else DONUT_ERROR("Export failed: {}", path);
        };
        do_channel(cfg.color,       0, "color");
        do_channel(cfg.redshift,    1, "redshift");
        do_channel(cfg.temperature, 2, "temperature");
        do_channel(cfg.impact,      3, "impact");
        return written;
    }
}