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#pragma once
#include "rhi.h"
#include "view.h"
#include "scene_renderer.h"
#include "black_hole_renderer.h"
#include "export_config.h"
#include "core/memory.h"
#include <string>
namespace Donut
{
class Scene;
class RenderPath
{
public:
auto init(RHI::Device& device, const std::string& hdri_path) -> bool;
auto shutdown() -> void;
auto sync_hdri(const std::string& hdri_path) -> void;
auto render(RHI::CommandList& cmd, Scene& scene, View view,
int fb_width, int fb_height, bool moving, float time) -> void;
auto export_frame(Scene& scene, const ExportConfig& cfg) -> int;
private:
RHI::Device* m_device = nullptr;
Scope<SceneRenderer> m_scene_renderer;
Scope<BlackHoleRenderer> m_black_hole_renderer;
Ref<RHI::Texture> m_cubemap;
std::string m_hdri_path;
};
}
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