blob: 19917a66c74af202b7644c5935ffb7ea187f3f89 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
|
#include "renderer.h"
#include "platform/opengl/opengl_renderer_api.h"
#include <memory>
#include <glm/gtc/matrix_transform.hpp>
namespace Donut
{
Scope<RendererAPI> RendererAPI::create()
{
switch (s_api)
{
case API::OpenGL:
return std::make_unique<OpenGLRendererAPI>();
default:
return nullptr;
}
}
RendererAPI::API RendererAPI::s_api = RendererAPI::API::OpenGL;
void Renderer::init()
{
RenderCommand::init();
RenderCommand::enable_depth_test();
}
void Renderer::shutdown()
{
}
void Renderer::on_window_resize(uint32_t width, uint32_t height)
{
RenderCommand::set_viewport(0, 0, width, height);
}
void Renderer::submit(const std::shared_ptr<Shader>& shader,
const std::shared_ptr<VertexArray>& vertex_array,
const glm::mat4& transform,
const glm::mat4& view_projection)
{
shader->bind();
shader->set_mat4("u_ViewProjection", view_projection);
shader->set_mat4("u_Transform", transform);
vertex_array->bind();
RenderCommand::draw_indexed(vertex_array);
}
Scope<RendererAPI> RenderCommand::s_renderer_api = RendererAPI::create();
void Renderer::set_clear_color(const glm::vec4& color)
{
RenderCommand::set_clear_color(color);
}
void Renderer::clear()
{
RenderCommand::clear();
}
};
|