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#include "renderer.h"
#include "platform/opengl/opengl_renderer_api.h"
#include "platform/vulkan/vulkan_renderer_api.h"
#include <glm/gtc/matrix_transform.hpp>
namespace Donut
{
auto RendererAPI::create() -> Scope<RendererAPI>
{
switch (s_api)
{
case API::OpenGL:
return create_scope<OpenGLRendererAPI>();
case API::Vulkan:
return create_scope<VulkanRendererAPI>();
default:
return nullptr;
}
}
RendererAPI::API RendererAPI::s_api = RendererAPI::API::OpenGL;
auto Renderer::init() -> void
{
RenderCommand::init();
RenderCommand::enable_depth_test();
}
auto Renderer::shutdown() -> void
{
}
auto Renderer::on_window_resize(uint32_t width, uint32_t height) -> void
{
RenderCommand::set_viewport(0, 0, width, height);
}
auto Renderer::submit(const Ref<Shader>& shader,
const Ref<VertexArray>& vertex_array,
const glm::mat4& transform,
const glm::mat4& view_projection) -> void
{
shader->bind();
shader->set_mat4("u_ViewProjection", view_projection);
shader->set_mat4("u_Transform", transform);
vertex_array->bind();
RenderCommand::draw_indexed(vertex_array);
}
Scope<RendererAPI> RenderCommand::s_renderer_api = RendererAPI::create();
auto Renderer::set_clear_color(const glm::vec4& color) -> void
{
RenderCommand::set_clear_color(color);
}
auto Renderer::clear() -> void
{
RenderCommand::clear();
}
};
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