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#pragma once
#include "core/memory.h"
#include <string>
#include <glm/glm.hpp>
namespace Donut
{
class Texture
{
public:
virtual ~Texture() = default;
virtual uint32_t get_width() const = 0;
virtual uint32_t get_height() const = 0;
virtual uint32_t get_renderer_id() const = 0;
virtual void set_data(void* data, uint32_t size) = 0;
virtual void bind(uint32_t slot = 0) const = 0;
virtual void bind_as_image(uint32_t slot = 0,
bool read_only = false) const = 0;
virtual bool operator==(const Texture& other) const = 0;
};
class Texture2D
: public Texture
{
public:
static Ref<Texture2D> create(uint32_t width, uint32_t height);
static Ref<Texture2D> create(const std::string& path);
};
class CubemapTexture
: public Texture
{
public:
static Ref<CubemapTexture> create(uint32_t width, uint32_t height);
static Ref<CubemapTexture> create_from_hdri(const std::string& path);
};
};
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