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#include "texture_manager.h"
#include "platform/opengl/opengl_texture.h"
#include "platform/opengl/opengl_renderer_api.h"
#include <glad/glad.h>
namespace Donut
{
auto TextureManager::create_texture(uint32_t width, uint32_t height) -> Ref<Texture2D>
{
return create_ref<OpenGLTexture2D>(width, height);
}
auto TextureManager::bind_texture(uint32_t texture_id, uint32_t slot) -> void
{
RenderCommand::bind_texture(texture_id, slot);
}
auto TextureManager::bind_image_texture(uint32_t texture_id, uint32_t slot, bool read_only) -> void
{
RenderCommand::bind_image_texture(texture_id, slot, read_only);
}
auto TextureManager::set_texture_data(uint32_t texture_id, void* data, uint32_t width, uint32_t height) -> void
{
glBindTexture(GL_TEXTURE_2D, texture_id);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
}
auto TextureManager::resize_texture(uint32_t texture_id, uint32_t width, uint32_t height) -> void
{
glBindTexture(GL_TEXTURE_2D, texture_id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
}
};
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