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#pragma once
namespace Donut
{
// what the RenderPath draws in the viewport this frame. the UI's View menu
// (or a layout preset) picks it; the RenderPath branches on the result.
enum class View
{
None, // empty viewport (no live 3D; not currently produced by the UI)
Scene, // world-builder: grid + placed objects + skybox
BlackHole, // the ray-traced accretion-disk simulation (Simulation view only)
};
}
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