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#pragma once
namespace Donut
{
// What the RenderPath draws in the viewport this frame. Each UI workspace
// (tab) declares which one it wants, so switching tabs switches the view.
enum class View
{
None, // empty viewport (tabs that aren't a live view, e.g. Setup / Export)
Scene, // world-builder: grid + placed objects + skybox
BlackHole, // the ray-traced accretion-disk simulation (only the Simulation tab)
};
}
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