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#include "simulation_state.h"
#include "rendering/renderer.h"
#include "core/application.h"
#include <imgui.h>
namespace Donut
{
void SimulationState::on_enter()
{
DONUT_INFO("Entering Simulation State");
}
void SimulationState::on_exit()
{
DONUT_INFO("Exiting Simulation State");
}
void SimulationState::on_update(float delta_time)
{
}
void SimulationState::on_render()
{
Renderer::set_clear_color({ 0.0f, 0.0f, 0.0f, 1.0f });
Renderer::clear();
}
void SimulationState::on_event(Event& event)
{
}
void SimulationState::on_im_ui_render()
{
ImGui::Begin("Simulation Controls");
ImGui::Text("Simulation State");
if (ImGui::Button("Back to Config"))
Application::get().get_state_manager().switch_to_state("Config");
ImGui::Separator();
ImGui::Text("Simulation Info:");
ImGui::Text("FPS: %.1f", ImGui::GetIO().Framerate);
ImGui::Text("Frame Time: %.3f ms", 1000.0f / ImGui::GetIO().Framerate);
ImGui::End();
}
};
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