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#pragma once
#include "core/state.h"
#include "core/event.h"
#include "core/log.h"
namespace Donut
{
class SimulationState
: public State
{
public:
~SimulationState() = default;
void on_enter() override;
void on_exit() override;
void on_update(float delta_time) override;
void on_render() override;
void on_im_ui_render() override;
void on_event(Event& event) override;
};
};
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