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#pragma once

#include "workspace.h"
#include "rendering/view.h"
#include "core/memory.h"

#include <vector>

namespace Donut
{
    class UILayer
    {
    public:
        UILayer();
        auto draw(const UIContext& ctx) -> View;

    private:
        std::vector<Scope<Workspace>> m_workspaces;
        int  m_active  = 0;
        int  m_landing = 0;
        bool m_landed  = false;
    };
}